[Finished] The Russian Overkill - 3.0e

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Marisa the Magician
 
 
Posts: 3804
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [WIP] Russian Overkill

Post by Marisa the Magician »

I feel inspired to make a new UT weapons mod. Thank you :3
User avatar
Ryan Cordell
Posts: 4347
Joined: Sun Feb 06, 2005 6:39 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [WIP] Russian Overkill

Post by Ryan Cordell »

Also, come ooonnn! I so wanna play this mod. It's been ages since I've been able to vent steam by just holding down the fire button and forgetting all about my woes. ;)
User avatar
PillowBlaster
Posts: 917
Joined: Sun Jan 24, 2010 2:55 pm

Re: [WIP] Russian Overkill

Post by PillowBlaster »

I must note that this mod is not that long from being finished, my actual todo list is extremely short, compared to the one from the time I started making it, which included like... at least 95+ points. And mod is in tier 4 stage. (By that I mean I will propably recruit a betatester or two in the near future, propably even earlier than finishing things in todo list, so I can cap any eventual bugs.)

Here is that lame pun of a todo list, because it's mine, heh:
- Better playerskin for 2nd class. (For now, it's only marine with backpack and pistol, and I'm not quite happy with it. I'm thinking of a guy which reminds a Commando from Command & Conquer. A cigarette, camo clothes, red beret, excruciating smile, cheesy one-liners...)***
- Telefon pole sprites. (You're not reading it wrong, I need some telefon pole sprite, preferably with rotations, as it will serve as a... projectile. Don't ask.)
- Change weapon sprites for Portabelisk (red laser gun. I'm not happy with it because I need something which reminds red laser cannon, I could decrease it's fire rate, but definitely increase power to make it remind the real obelisk, with it's awesome charge!)
- 2nd replacement for Chainsaw (I made weapon replacements in pairs, everything has a two weapons in each slot, except chainsaw. For instance, for shotgun is anti-tank shotgun and 100mm cannon.)
- Complete something secret (I need to poke Marty about it!)
- Some other miscleanous stuff that doesn't really need to be finished, gonna add more in the future maybe.***

*** - Things that aren't that necessary, but would be okay to do.

So as you can see, not that much. Unless after some serious betatesting an insane loads of bugs will suddenly come out from nowhere. I hope not.
User avatar
riderr3
Posts: 85
Joined: Tue Apr 12, 2011 3:03 pm
Discord: riderr3#2283
Location: Deepest reaches

Re: [WIP] Russian Overkill

Post by riderr3 »

nice :mrgreen:
User avatar
PillowBlaster
Posts: 917
Joined: Sun Jan 24, 2010 2:55 pm

Re: [WIP] Russian Overkill - Birthday Special!

Post by PillowBlaster »

Since I've hit 18 today, from this occasion I've decided to share you guys some new vid, this time showing off the s... ooh, I won't spoil the fun, just watch.


NOTE: Video is chunky, since those guns needs quite powerful computer, and mine is quite avalanched with viruses now, so it tends to be like that. Which reminds me I should do some full scan. :roll:
User avatar
Pisstepank
Posts: 207
Joined: Wed Jun 17, 2009 1:42 pm
Location: France

Re: [WIP] Russian Overkill - Birthday Special!

Post by Pisstepank »

Wow, so much power o.o
Looks really nice, good job :)
User avatar
Marisa the Magician
 
 
Posts: 3804
Joined: Fri Feb 08, 2008 9:15 am
Discord: Marisa the Magician#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [WIP] Russian Overkill - Birthday Special!

Post by Marisa the Magician »

I love you! :wub:
in a non-gay way, of course
User avatar
Jimmy
 
 
Posts: 4715
Joined: Mon Apr 10, 2006 1:49 pm
Discord: Jimmy#4100
Twitch ID: JimmySquared

Re: [WIP] Russian Overkill - Birthday Special!

Post by Jimmy »

IT IS GOOD DAY

AAAAAAHAHAHAHA
User avatar
lizardcommando
Posts: 1486
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [WIP] Russian Overkill - Birthday Special!

Post by lizardcommando »

Image
User avatar
PillowBlaster
Posts: 917
Joined: Sun Jan 24, 2010 2:55 pm

Re: [WIP] Russian Overkill - Birthday Special!

Post by PillowBlaster »

Thanks for positive comments, glad that you like it. :wink:

Anyway, I've noticed something of big importance for me - upgrades SUCKED... so I decided to rewrite them (even if there wasn't that much of them, heh.). And I guess they will suck anyway. But at least they won't suck now that badly. Instead of lots of single-weapon affecting boxes, there will be much less of them, but affect more weapons at the same time, which should also save me some work.

Fortunately, I still shortened a bit my lame todo list a bit.
- New playerskin done. Since I thought I should be more self-contained, I decided to make him from what I've got at harddrive. Looks somewhat okay.
- Telefon pole sprites. (I would be really glad if somebody would make a one, it doesn't need to be awesome detailed or something, it just need to remind telefon pole and have rotations.)
- Changed weapon sprites for Portabelisk (Now using Mophead561's uranium cannon, because it fits really damn well!)
- 2nd replacement for Chainsaw (I've got briliant idea, but I have no idea for sprites which could fit it.)
- Completed something secret (No need of poking Marty about it.)
- Upgrades. My biggest problem now, since I want them to be at least decent. Not easy task, considering how much weapons this mod contains. Even after I made them more global in terms of affecting more weapons than two or one.
Now, a bit offtopic and ontopic at the same time, it's quite nefarious that 18-year old guy mods such game for at least 6 years now. :P
User avatar
Salad Viking
Posts: 752
Joined: Tue Apr 20, 2010 8:58 pm
Location: In high orbit

Re: [WIP] Russian Overkill - Birthday Special!

Post by Salad Viking »

Oh shit - I am waiting for this so damn hard.

EDIT: By the way, I commend you for your choice in maps for filming.
User avatar
Trooper 077
Posts: 856
Joined: Mon Aug 17, 2009 7:29 pm

Re: [WIP] Russian Overkill - Birthday Special!

Post by Trooper 077 »

:shock:
User avatar
Amuscaria
Posts: 6558
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: [WIP] Russian Overkill - Birthday Special!

Post by Amuscaria »

:surprise:
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [WIP] Russian Overkill - Birthday Special!

Post by Ethril »

I like big guns, and I cannot lie.

...That video was utterly glorious.
User avatar
PillowBlaster
Posts: 917
Joined: Sun Jan 24, 2010 2:55 pm

Re: [WIP] Russian Overkill - Birthday Special!

Post by PillowBlaster »



Just to show it works now with Heretic!

Return to “Gameplay Mods”