[Finished] The Russian Overkill - 3.0e

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TootsyBowl
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by TootsyBowl »

Uhm, guys, am I the only one who's seeing this in the OP?

Image
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Captain J
 
 
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by Captain J »

Seems like photobucket is being a jerk again.
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Silentdarkness12
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by Silentdarkness12 »

WHAT A SHAME.

*is an exclusive imgur user and has never had problems with it ever*

EDIT: excuse me for being an ass about this. It's just that I get weary of people being surprised when Photobucket craps out on them. To the person that wants to know how to embed images, click the Full Editor button when you go to post. The Img tag is what you want.
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Enjay
 
 
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by Enjay »

Captain J wrote:Seems like photobucket is being a jerk again.
I heard via another forum that they are charging for hosting pictures linked to 3rd party websites. I also heard that the annual subscription is $399. Seems very high to me so it could be wrong.
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15098D
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by 15098D »

Wow! The new Union is amazing :3 Keep up the good work COMRADE!
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TootsyBowl
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by TootsyBowl »

You know, why were weapons ever removed from this mod? A restrained arsenal is fine but this mod went past "waaaaaay too many guns" a long time ago. At that point you might as well add even more.
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DoomKrakken
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by DoomKrakken »

I guess because some of them didn't feel relevant anymore.
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TootsyBowl
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by TootsyBowl »

Speaking of guns, apparently there's a way to reactivate the Wolgir via a cvar, but I can't find it.
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Twitchy2019
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by Twitchy2019 »

To the mod author...

Bravo sir, bravo. You have single-handedly gave me the laughs for the night. That berserk pack made my night, especially the metal musik and the insane, roids-induced scream of rage. The only thing I have to ask is, WHEN ARE THE FINISHERS COMING OUT?! DAMN IT! WE NEED DOSE! :D
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DoomKrakken
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by DoomKrakken »

Finishers?
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TootsyBowl
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by TootsyBowl »

As in, executions from the-mod-that-I-love-to-bits-but-whose-name-must-not-be-spoken-on-pain-of-death. :P
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DoomKrakken
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by DoomKrakken »

Why the hell does Russian Overkill have to have Glory Kills or fatalities? That'll just ruin it!

In Ultra Soviet Super Russia, the beginning is the end. If something is still alive enough for you to perform a fatality on it, then OBVIOUSLY YOU'RE DOING IT WRONG. :P

Anyway, bug report...

- A bunch of my items (including Warpocalypse Control Pads) seem to be reduced to 1 whenever I transition to another level, if I have multiple.
- I activated the Return Control Pad while in forkgod-mode, and my Warpocalypse tanks didn't return until the end of the level. After that, they wouldn't return at all whenever I activated the Return Control Pad, in other levels, without being in forkgod-mode.
- Stachanov's alt-fire sentient globs of nuclear energy never disappear until the end of the level, and I can't recall them. Stachanov never recharges, either.
- While the MIRV warhead is active, doing the Death Head's alt-fire causes me to use the guided missile, regardless of whether I have "Dumb Mode" active or not.
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NovaRain
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by NovaRain »

Noticed two minor issues (played with GZDoom dev build, g3.2pre-98-g0cd5753):
1. When starting the game, there are two "attempt to get invalid state Death from actor Actor" warning messages in console.
2. If I enable "full refill backpack" option, picking up a backpack will show "ACS: I don't know what 100mmAmmo is" message on the screen, and I don't get full 100mm ammo.

The new Union and Antonov are awesome; the only downside is they will hurt you if shooting them too close to enemies/walls. The updated Power Overwhelming and Matryoshka are great too, especially thank you for giving Matryoshka the hitscan mode. :D
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TootsyBowl
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by TootsyBowl »

*pouts*

I'd rather have the Libra over both of those any day...loved that sexy beast.
Also the best cure for Revenants and their @$%&ing homing rockets ever.

Edit: Oh and who did the new weapon sprites? They have a very DoomNukem feel to them.
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DoomKrakken
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Post by DoomKrakken »

The Antonov needs to be nerfed. It's way more useful than most of the other common weapons (and even some higher-tier ones) you'll find lying around, as it can reach around corners with those cluster projectiles. Besides that, you can deploy health stations and reflective shields, which will swiftly solve any agitating problems.

Shoot me dead, I just said something needed to be nerfed... in Russian Overkill of all places!

In all seriousness, though... Antonov pulverizes Libra any day.

Ok, I just remembered another bug...
- Erasus doesn't continuously spew radioactive borscht. It pulses out of the cannon, rather than spewing a steady stream.
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