[Finished] The Russian Overkill - 3.0e

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PillowBlaster
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Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by PillowBlaster »

Major update including somewhat working strife compatibility patch, and some new stuff. Info in spoiler. Or just watch video!


Spoiler:
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ChronoSeth
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by ChronoSeth »

Are you obsessed with C&C or something? You have it's sounds, music, and even an obigun. :P

Anyway, nice to see it's working well now. Still can't wait for the release!
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Imp Hunter
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by Imp Hunter »

Words can't describe how much I want this wad.
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Marisa the Magician
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by Marisa the Magician »

Imp Hunter wrote:Words can't describe how much I want this wad.
^ What he said
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Jimmy
 
 
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by Jimmy »

Magban724 wrote:dual wielded leviathan shotguns
Oh my.
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amv2k9
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by amv2k9 »

You know, it will be a travesty if you don't get a Cacoward for this mod. :D Fan-friggin-tastic, and now it's compatible across Doom, Heretic & Strife to boot.
Sniper rifle that impales victims with Hexen rock spikes
Duuude :lol:
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Ribo Zurai
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by Ribo Zurai »

This is one of those awesome WADs that I won't stop thinking about. :D
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PillowBlaster
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by PillowBlaster »

ChronoSeth wrote:Are you obsessed with C&C or something? You have it's sounds, music, and even an obigun. :P
Nah, I'm only huge fan of it, at least till Red Alert 3 expansion pack and C&C4. :?
Imp Hunter wrote:Words can't describe how much I want this wad.
Saya-chan wrote:
Imp Hunter wrote:Words can't describe how much I want this wad.
^ What he said
Ribo Zurai wrote:This is one of those awesome WADs that I won't stop thinking about. :D
Thanks for positiveness toward the mod, it keeps me fueled to work on it!
Jimmy wrote:
Magban724 wrote:dual wielded leviathan shotguns
Oh my.
Nice mean Eduardo face. :wink:
amv2k9 wrote:You know, it will be a travesty if you don't get a Cacoward for this mod. :D Fan-friggin-tastic, and now it's compatible across Doom, Heretic & Strife to boot.
Well, I don't think it deserves a cacoward. Especially that I have similar compatibility problems that Weasel has with his nazis mod. Making new sigil-alike weapon, dealing with inventory and shopping, etc.

Uhh, it just makes me feel pain just by thinking about it... Making it fully-work with strife is propably out of my knowledge and patience. But at least you can have a blast with it!
amv2k9 wrote:
Sniper rifle that impales victims with Hexen rock spikes
Duuude :lol:
My proud and joy! Without scope it shoots huge stakes. Still, it has silly bug that I must somehow fix. It spawns rock spike directly at the place you shoot, floorhugger doesn't want to cooperate with it. I guess I do some stupid mistake with spawning method or something.
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Project Shadowcat
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by Project Shadowcat »

Prepare for Battle Metal, yeah, baby!
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Ribo Zurai
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by Ribo Zurai »

I can imagine this WAD in a Chllax/Sunder Coop server, sweet. 8-)

...am I insane? :lol:

And also, do you think this mod will have compatibility with online gameplay?
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TerminusEst13
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by TerminusEst13 »

Russian Overkill + Drown in Blood = My wet dream.

This is going to be infinitely better than eweps for any slaughtermap.
How much longer until this is ready? :p
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NeuralStunner
 
 
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by NeuralStunner »

Ribo Zurai wrote:I can imagine this WAD in a Chllax/Sunder Coop server, sweet. 8-)
With TeamDamage on, for maximum hilarity.

I'll be disappointed if there isn't a huge gun that launches pillows. Which are infused with nitroglycerin... :twisted:
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Doomer_1996
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by Doomer_1996 »

I like russia and i like doom, but both toghether will be
SO FREEGEN AWESOME DOOD.
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PillowBlaster
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by PillowBlaster »

For good start, thanks for warm comments!

Sorry to say, but heat, mosquitoes, lack of resources, ideas or knowledge stalls the project. It goes very slowly now.
Well, mod will propably screw up on coop, didn't had any opportunity to test it, and I have no idea how to settle such things in g/zdoom. As for skulltag, I've just checked it out, and I don't know - I'll see how much stuff I need to remove to make it work with it. Then, if it will work... from beginning I didn't design this mod to work with it. So I guess I won't bother, sorry. :roll:

As for the nitroglicerine-infused pillow launcher, I thought about something in that manner. Unfortunately, there's no pillow sprites, as far as I am concerned. And surely there's no pillow sprites that rotate in a fancy fashion. :wink:

There are few things left to consider this mod somewhat done:
1. Since no one will propably bother to sprite it, I think I'll just throw this idea out. I needed telefon pole rotations for some awkard attack.
2. Add charge-up attack to portabelisk (since I always forget to add it, at least to the scoped attack. Unless my laziness will win again.)
3. Custom built HUD. If there's someone really skilled in making custom HUD's, apply to me by private message to receive a pre-order version of Russian Overkill, containing two extra weapons from future expansions! (Sounds familiar?)

EDIT: Actually, I have more to do. Damn, problems suddenly crawls out from the deepest holes of the project. :blergh:
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neoworm
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Re: [WIP] Russian Overkill - Time for crazed occult

Post by neoworm »

Pillow shoudnt be that hard to make. I will see if I could do it.
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