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Re: Weasel Presents: NAZIS V2

PostPosted: Sun Nov 22, 2015 10:33 pm
by Ed the Bat
You're the best! Of course, I know you're a busy person and wouldn't want to rush you.

Re: Weasel Presents: NAZIS V2

PostPosted: Mon Nov 23, 2015 5:58 pm
by deadwolf
Uhm, weasel, ed? You know the kar98k used in this mod?

Well...I had captain j put a scope on some of the sprites. The sprites should be available in the resource request thread.

If this scoped kar98k were added to the mod...that would be nice. Not sure if its absolutely needed. But it would be nice.

Also, I have some DECORATE code that I created (with the help of weasel's Gunlabs tutorials) that could be used...if interested I could send all the necessary things in a .wad file format.

Re: Weasel Presents: NAZIS V2

PostPosted: Mon Nov 23, 2015 6:00 pm
by Ed the Bat
I have no objections to putting a scope on the Karabiner if weasel's cool with it.

Re: Weasel Presents: NAZIS V2

PostPosted: Mon Nov 23, 2015 6:10 pm
by deadwolf
Wow, you replied fast ed.

I did rename the sprites I used in the DECORATE code. Just so I didn't get confused when making the DECORATE code for the scoped karabiner.

Though I couldn't find adequate reticles for the karabiner. So the scope reticle sprites will be excluded from the .wad file.

Re: Weasel Presents: NAZIS V2

PostPosted: Mon Nov 23, 2015 6:26 pm
by wildweasel
Ed the Bat wrote:I have no objections to putting a scope on the Karabiner if weasel's cool with it.

I am.

Re: Weasel Presents: NAZIS V2

PostPosted: Mon Nov 23, 2015 7:07 pm
by deadwolf
The .wad file for the scoped Karabiner has been sent to both of you ed and weasel. im not sure if any of you guys got the file. lemme know if I need to post it here on the public forum.

Re: Weasel Presents: NAZIS V2

PostPosted: Mon Nov 23, 2015 7:09 pm
by Ed the Bat
I received it, don't worry.

Re: Weasel Presents: NAZIS V2

PostPosted: Mon Nov 23, 2015 7:43 pm
by deadwolf
Oh, thanks ed

Re: Weasel Presents: NAZIS V2

PostPosted: Mon Nov 23, 2015 11:08 pm
by Rex705
The download link is not working :(

Re: Weasel Presents: NAZIS V2

PostPosted: Tue Nov 24, 2015 2:21 pm
by wildweasel
Rex705 wrote:The download link is not working :(

Congratulations, you tried to download it while I was phasing out using Dropbox for my mod links. Try getting it via GitHub instead; the link is in the first post and should include instructions.

Re: Weasel Presents: NAZIS V2

PostPosted: Sat Dec 12, 2015 5:51 pm
by Water Hazard
Hey, sorry for bumping this thread but i wanted to ask something. Well, i was trying to customize this mod for myself, by adding the Sten from Blade of Agony, but while the gun itself is working, i can't make it fit on the new inventory system, it just doesn't show the message for swapping the Sten for another weapon. Can someone help me or PM a solution for this? :oops:

Re: Weasel Presents: NAZIS V2

PostPosted: Sat Dec 12, 2015 6:54 pm
by wildweasel
Blade of Agony added a Sten? Dammit, I wanted to do that at some point.

Either way, I'm not entirely sure about the particulars of how the current inventory system works; Ed the Bat would be the person to ask about it, I think.

Re: Weasel Presents: NAZIS V2

PostPosted: Sat Dec 12, 2015 7:06 pm
by Water Hazard
wildweasel wrote:Blade of Agony added a Sten? Dammit, I wanted to do that at some point.

Either way, I'm not entirely sure about the particulars of how the current inventory system works; Ed the Bat would be the person to ask about it, I think.


hahahahaha yeah! I do actually believe it's this one!

Image

Re: Weasel Presents: NAZIS V2

PostPosted: Sat Dec 12, 2015 7:24 pm
by Ed the Bat
Yes, I added the Sten to BoA several months ago, using TheRailgunner's sprite (pictured above). I added it because Tormentor wanted to have fewer unique ammo types than Nazis(!), and I was uncomfortable with how Torm made the Thompson inexplicably chamber 9mm, so I proposed that I switch it out for a Sten, and even made it silenced as we so often see in fiction.

I apologize, weasel. If I had known you wanted it also, I would have put it in both projects at the same time. I can still make that happen, though.

Re: Weasel Presents: NAZIS V2

PostPosted: Sat Dec 12, 2015 7:39 pm
by wildweasel
Ed the Bat wrote:I apologize, weasel. If I had known you wanted it also, I would have put it in both projects at the same time. I can still make that happen, though.

I'd appreciate it, actually! I know it feels a lot like you've been working on the mod more than I have at this point...