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Re: Weasel Presents: NAZIS V2

PostPosted: Thu Jul 16, 2015 10:29 am
by wildweasel
If you're willing to put in that effort yourself, be my guest.

Re: Weasel Presents: NAZIS V2

PostPosted: Thu Jul 16, 2015 11:07 am
by YukesVonFaust
Oh, the joy of Tauntpacks.

Siegfried Schtauffen from Soul Calibur IV.
oh wait
he's german

edit: Version 2 up 4 grabs n fixed sndinfo

Re: Weasel Presents: NAZIS V2

PostPosted: Thu Jul 16, 2015 11:10 am
by Captain J
don't forget the Kreisau Circle.

Re: Weasel Presents: NAZIS V2

PostPosted: Thu Jul 16, 2015 11:29 am
by YukesVonFaust
Captain J wrote:don't forget the Kreisau Circle.

and the Schwarzwind Mercenaries.
(and possibly Hildegard von Krone.)

Re: Weasel Presents: NAZIS V2

PostPosted: Thu Jul 16, 2015 8:16 pm
by Jeimuzu73
wildweasel wrote:If you're willing to put in that effort yourself, be my guest.

So in other words, you're fine with it.

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 2:34 am
by YukesVonFaust
wildweasel wrote:If you're willing to put in that effort yourself, be my guest.

hey, i have the Weapons-Only version of Nazis.
does that count?

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 10:52 am
by wildweasel
Thing is, if the thing you've made required you to modify the mod itself, I don't really want you to distribute it. Taunt packs and player sprite hacks are okay because the original mod doesn't get touched in the process, and Lord knows there are already way too many versions of this floating around.

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 11:15 am
by YukesVonFaust
wildweasel wrote:Thing is, if the thing you've made required you to modify the mod itself, I don't really want you to distribute it. Taunt packs and player sprite hacks are okay because the original mod doesn't get touched in the process, and Lord knows there are already way too many versions of this floating around.

oh, okay. i see.
edit: I also made a mod called, Gartlanders.
It doesn't touch the nazis, but it adds a new faction you're going to fight with: Gartlanders.
does it count too?

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 11:44 am
by wildweasel
Is it a modified Nazis-V2, or does it load on top of that instead?

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 11:48 am
by YukesVonFaust
wildweasel wrote:Is it a modified Nazis-V2, or does it load on top of that instead?

Load Nazis-V2, then YVF-Gartlanders. Simple. and yes, it's not a modified Nazis-V2.

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 11:51 am
by wildweasel
Then that's fine.

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 12:14 pm
by YukesVonFaust
wildweasel wrote:Then that's fine.

told ya.

Image

COMING SOON
(possibly)

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 12:16 pm
by armymen12002003
YukesVonFaust wrote:told ya.

Image

COMING SOON
(possibly)


would love to try this when you get it completed.

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jul 17, 2015 12:44 pm
by wildweasel
Just do me a favor and get your own thread when it releases.

Re: Weasel Presents: NAZIS V2

PostPosted: Sun Aug 09, 2015 12:50 pm
by Wiw
So... how do these tauntpacks work?