Re: Weasel Presents: NAZIS V2

Rifles does have these kind of damage values, too. But they have higher damages than pistols. Anyway If they have a good ability to use or get use to, there will be some penalties. Mostly known, well balancing.
Ed the Bat wrote:My mistake. Then yes, you are right. Walther does 6 to 18 damage per shot, Luger does between 3 and 17, MP40 does 9 to 14. UMG does 11 to 15, making it more powerful than the MP40. Out of all the 9mm guns in this arsenal, the Luger is the most accurate but also the only one with no form of autofire.
patrik wrote:I tried both your and Ed the Bat's bleeding edge Github builds and I discovered little graphical glitch. When you have disabled autoreload, and try to fire flamethrower after its fuel ran out, it displays frame of MP40 muzzle flash.
patrik wrote:I think I prefer this new concept of one weapon per slot. Previously there were lot of great guns per few slots, but usually only few got used because often player would forget or didnt have time to cycle trough all of them. This actually encourages player to experiment more often with different choices.
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Wait for that port to catch up to ZDoom's current feature base.yuyu3 wrote:Hey, is there any way to run the mod in zandronum?
yuyu3 wrote:Hey, is there any way to run the mod in zandronum?