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Re: Weasel Presents: NAZIS V2

PostPosted: Thu Jun 20, 2013 10:02 pm
by -Ghost-
Captain J wrote:sorry for turret problem, i think that's the major point about why weasel should unuse this turret acually, because they don't move, and lot's of problems.
but hey, it's too late now. i just make them to spawn as allies weapons. also added flag countkill. i hope that works.

also haufmann's FG42 is same as paratrooper's one. also those bullets are more accurate. and most important, he is much faster then other bosses, and i put him as missilemore flag. also big amount of healths too. just look at hitler's scripts, lotsa undodgable bullets. so i don't really want make him more stronger you know what i mean.

http://www.mediafire.com/?9l8m0wjencaj4wf
take this patches.

WLFEND.png

and lastly, i'm going to add MORE nazis for make a perpect third reich forces.
제목 없음.PNG
(left to right)
those two guys but big one is going to be a jetpack soldiers. i was bit weird about why he should wear gas mask because environment of the doom or other map is not as full of radiations...or they just wanted to make him more awesome? i dunno. and big one is kinda rough design, name is lonesome patriot. can melee attack like a dog. but different part is he can swing those sword at you. also do you think he is a mindless mutant? WRONG. he is normal human with costomized body by dr. schabbs. but he was gone mad after this by the way. and he is named as Dr. Schabbs' Pet.

and original sprites goes to Diehard Wolfers Tc.


I like most of the additional enemies, it definitely adds a Return to Castle Wolfenstein feel to the mod. One suggestion I have though is that maybe you could merge in some of the fixes the others in this thread have done? Like the better shotgun reload, etc. I also noticed that 12 gauge is spelled wrong when you pick up shotgun shells.

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jun 21, 2013 2:48 am
by Captain J
hey, thanks! well. i'm understood about i spelled it wrong. of course, i'm asian for sure.
anyway weasel's shotgun reloading is still fine to my eye, just look at it again. it's animated with bloody offsets! i love smooth offset animations. but it does have a flaw. it has a slow reloads. so i'm going to speed that up in next update. also wrong spelled names too.

and...i want add more enemies that replaces hell knight. remember gasmasked elite soldats from castle totenkopf SDL edition? they are going to coming right now. :P

Re: Weasel Presents: NAZIS V2

PostPosted: Fri Jun 21, 2013 9:09 am
by Lippeth
J, you're more than welcome to use and improve any of the modifications I made in the Stripped and Strangled version.

Re: Weasel Presents: NAZIS V2

PostPosted: Tue Jun 25, 2013 2:53 am
by Captain J
Lippeth wrote:J, you're more than welcome to use and improve any of the modifications
your welcome, because i already shared your weapon with my mod, a kar98k!

Image
Image
Image
updated with more enemies and new intro!...well it just same as spear of destiny but it's pretty different to me.
Spoiler: again, here's the different;

for more fun, try it out!
EDIT: LP updated with shooting 3 fast rockets. also fastest speed.

Re: Weasel Presents: NAZIS V2

PostPosted: Tue Jun 25, 2013 12:56 pm
by -Ghost-
Are there any more mutant/monster type enemies you can add that'd fit? It might break up the constant hit-scanning effectively to have more melee mutants or something.

Re: Weasel Presents: NAZIS V2

PostPosted: Tue Jun 25, 2013 1:07 pm
by Captain J
least i can replace his pattern into projectile one. that's going to be easy and less some difficulties then.
let me change his sprite first.

EDIT: now LP updated with new form! take a look!...with download again.

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 4:42 am
by Arthandas
Is there a way to play this in co-op?

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 5:03 am
by Captain J

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 5:08 am
by Valherran
Looking good, still hoping for a player model replacement in the future. ^^

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 8:36 am
by Arthandas
Ha! Actually you CAN play it co-op! I'm just playing nazis + epic on co-op with my bro.

One more thing, Weasel, can you re-upload this mod? The links are broken.

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 8:39 am
by Captain J
lzvk25 wrote:One thing that I noticed is that the sprites used to see the characters shooting sideways are missing. The characters ONLY have shooting frames towards the player. This can be quite an inconvenience for infighting or even COOP and forget about making "friendly" nazis.
and that's how i'm always recommand myself to play it with single player.

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 8:45 am
by Arthandas
Captain J wrote:
lzvk25 wrote:One thing that I noticed is that the sprites used to see the characters shooting sideways are missing. The characters ONLY have shooting frames towards the player. This can be quite an inconvenience for infighting or even COOP and forget about making "friendly" nazis.
and that's how i'm always recommand myself to play it with single player.

This has absolutely no impact and it doesn't hamper our game in any way. I didn't even notice it.

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 8:46 am
by Captain J
alright, also you just said you're playing this mod as a coop before. then problem has been solved then.

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 8:54 am
by wildweasel
Try this link which is being hosted out of my Dropbox.

Re: Weasel Presents: NAZIS V2

PostPosted: Wed Jun 26, 2013 9:13 am
by Arthandas
wildweasel wrote:Try this link which is being hosted out of my Dropbox.

Danke!