Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
Posted: Tue May 24, 2011 3:02 pm
I'm extremely impressed with this project. While the bosses seem fairly lackluster and rehashed, I'm loving the wide-variety of soldiers. The HUD is great, as are the weapons. I managed to track down the EPIC 2 maps as demonstrated in the video you posted, and it works amazingly well with this project. I feel like I'm raiding a secret Nazi base in Egypt.
If anyone wants to check out the EPIC 2 megawad alone or try it with NAZIS, here is where you can find it:
http://www.doomworld.com/idgames/?id=16262
So, just out of curiosity... are you planning on having original maps for this?
Lastly, back to the bosses. I'm wondering, would you like any help with their design? I'm quite an experienced spriter and I'd love to work on some new Nazi bosses (I could just as easily make sure they were historically accurate in terms of clothes, weapons and so forth). Some variety in them would be good, instead of just a bunch of bulky dual-chaingun/missile launching dudes... like a smaller guy who's fast and has a powerful pistol, or machine gun or something.
If anyone wants to check out the EPIC 2 megawad alone or try it with NAZIS, here is where you can find it:
http://www.doomworld.com/idgames/?id=16262
So, just out of curiosity... are you planning on having original maps for this?
Lastly, back to the bosses. I'm wondering, would you like any help with their design? I'm quite an experienced spriter and I'd love to work on some new Nazi bosses (I could just as easily make sure they were historically accurate in terms of clothes, weapons and so forth). Some variety in them would be good, instead of just a bunch of bulky dual-chaingun/missile launching dudes... like a smaller guy who's fast and has a powerful pistol, or machine gun or something.