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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 3:25 am
by BouncyTEM
http://dl.dropbox.com/u/3238714/wwhc-an ... ck-ACG.pk3

Volume's not perfect but I can never seem to get that right in doom anyway.

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 11:37 am
by wildweasel
Amazing!

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 11:47 am
by armymen12002003
lovin the update weasel can't wait for the new release

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 1:36 pm
by TheDarkArchon
Bouncy wrote:http://dl.dropbox.com/u/3238714/wwhc-an ... ck-ACG.pk3

Volume's not perfect but I can never seem to get that right in doom anyway.
OK, you got me at "What are you? Communism's [censored word] twin?"

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 2:16 pm
by BouncyTEM
:D

Updated version, guys! The volume's tweaked; much better now.

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 2:47 pm
by cq75
Have you considered implementing dual wielded pistols? The Walther P38 already fires very fast, but if you have angled revolver sprites, it would be fun to have two of them.

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 4:07 pm
by wildweasel
cq75 wrote:Have you considered implementing dual wielded pistols? The Walther P38 already fires very fast, but if you have angled revolver sprites, it would be fun to have two of them.
Augh. I tried implementing a dual revolvers upgrade, but I didn't want to mess around with making the sprites or figuring out how to make it work from a code standpoint. It would be kind of nice, I agree, to have some kind of use for the revolver after finding a better weapon like the G43, but I kind of don't want to mess with it yet.

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 4:11 pm
by TheDarkArchon
Bouncy wrote::D

Updated version, guys! The volume's tweaked; much better now.
One thing I should mention. The grenade calls are rather uncharacteristicly bland for Uppercase Guy. Why not have, instead of "incoming", have "boom time" or something equally silly.

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 4:15 pm
by BouncyTEM
Not having any experience with the grenades, I didn't know if they were being thrown by ACG, or towards him. Thus why I had kept to the standard.

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sat Jul 23, 2011 7:38 pm
by Kate
I made a pack for the legendary Kate. Now you can sound like a bored 10-year-old pokémon trainer that has nothing better to do than shoot a bunch of nazis with a gun.

Also, WEAR SHORTS!

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Sun Jul 24, 2011 3:28 pm
by wildweasel
The thought of a 10-year-old giggling as she lays waste to Hitler's armies is...genuinely disturbing. That said, well done!

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Mon Jul 25, 2011 3:42 am
by hitmanx
If anyone has played call of duty world at war. The second nazi zombie level has a bunch of regular gi's as the characters, and they have a bunch of lines that would suit this i think. If you look over on skulltag.net voltlock did a realguns of ww2 thing. Thread might be locked though, not sure.

On topic though this mod is great, i thought i'd hate the cheap shuffle off screen and centered weapons but weasel just makes it work as always. I wish there were a faster pistol though. Like one of the every click is a gunshot. But anyway.

Where did you get the weapon sounds also. I recognise some of them are from cod2, but some i can't place

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Mon Jul 25, 2011 6:06 am
by EksFaktr
Pink Silver wrote:Also, WEAR SHORTS!
I like shorts! They're comfy and easy to wear!

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Mon Jul 25, 2011 7:59 am
by PillowBlaster
http://files.drdteam.org/index.php/file ... mmando.zip

My favourite one, used frequently in my videos.

Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Posted: Mon Jul 25, 2011 8:35 am
by Vict
Hm, I wonder if it would be possible to rip the character quips from the PC version of Powerslave/Exhumed. I wish I had the files myself so I could do it.

Granted, there isn't much spoken dialog, but that "COME ON!" forced out from behind gritted teeth is pretty awesome. So is the wincing "Son of a *****" when taking damage.