Weasel Presents: NAZIS V2

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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby BouncyTEM » Sat Jul 23, 2011 4:25 am

http://dl.dropbox.com/u/3238714/wwhc-an ... ck-ACG.pk3

Volume's not perfect but I can never seem to get that right in doom anyway.
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby wildweasel » Sat Jul 23, 2011 12:37 pm

Amazing!
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby armymen12002003 » Sat Jul 23, 2011 12:47 pm

lovin the update weasel can't wait for the new release
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby TheDarkArchon » Sat Jul 23, 2011 2:36 pm

Bouncy wrote:http://dl.dropbox.com/u/3238714/wwhc-ana-tauntpack-ACG.pk3

Volume's not perfect but I can never seem to get that right in doom anyway.


OK, you got me at "What are you? Communism's retarded twin?"
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby BouncyTEM » Sat Jul 23, 2011 3:16 pm

:D

Updated version, guys! The volume's tweaked; much better now.
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby cq75 » Sat Jul 23, 2011 3:47 pm

Have you considered implementing dual wielded pistols? The Walther P38 already fires very fast, but if you have angled revolver sprites, it would be fun to have two of them.
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby wildweasel » Sat Jul 23, 2011 5:07 pm

cq75 wrote:Have you considered implementing dual wielded pistols? The Walther P38 already fires very fast, but if you have angled revolver sprites, it would be fun to have two of them.

Augh. I tried implementing a dual revolvers upgrade, but I didn't want to mess around with making the sprites or figuring out how to make it work from a code standpoint. It would be kind of nice, I agree, to have some kind of use for the revolver after finding a better weapon like the G43, but I kind of don't want to mess with it yet.
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby TheDarkArchon » Sat Jul 23, 2011 5:11 pm

Bouncy wrote::D

Updated version, guys! The volume's tweaked; much better now.


One thing I should mention. The grenade calls are rather uncharacteristicly bland for Uppercase Guy. Why not have, instead of "incoming", have "boom time" or something equally silly.
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby BouncyTEM » Sat Jul 23, 2011 5:15 pm

Not having any experience with the grenades, I didn't know if they were being thrown by ACG, or towards him. Thus why I had kept to the standard.
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby Kate » Sat Jul 23, 2011 8:38 pm

I made a pack for the legendary Kate. Now you can sound like a bored 10-year-old pokémon trainer that has nothing better to do than shoot a bunch of nazis with a gun.

Also, WEAR SHORTS!
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby wildweasel » Sun Jul 24, 2011 4:28 pm

The thought of a 10-year-old giggling as she lays waste to Hitler's armies is...genuinely disturbing. That said, well done!
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby hitmanx » Mon Jul 25, 2011 4:42 am

If anyone has played call of duty world at war. The second nazi zombie level has a bunch of regular gi's as the characters, and they have a bunch of lines that would suit this i think. If you look over on skulltag.net voltlock did a realguns of ww2 thing. Thread might be locked though, not sure.

On topic though this mod is great, i thought i'd hate the cheap shuffle off screen and centered weapons but weasel just makes it work as always. I wish there were a faster pistol though. Like one of the every click is a gunshot. But anyway.

Where did you get the weapon sounds also. I recognise some of them are from cod2, but some i can't place
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby EksFaktr » Mon Jul 25, 2011 7:06 am

Pink Silver wrote:Also, WEAR SHORTS!


I like shorts! They're comfy and easy to wear!
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby PillowBlaster » Mon Jul 25, 2011 8:59 am

http://files.drdteam.org/index.php/file ... mmando.zip

My favourite one, used frequently in my videos.
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)

Postby Vict » Mon Jul 25, 2011 9:35 am

Hm, I wonder if it would be possible to rip the character quips from the PC version of Powerslave/Exhumed. I wish I had the files myself so I could do it.

Granted, there isn't much spoken dialog, but that "COME ON!" forced out from behind gritted teeth is pretty awesome. So is the wincing "Son of a *****" when taking damage.
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