Weasel Presents: NAZIS V2
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
I would vote for a knife or bajonet as it would be a logical fallback close-quarters weapon a soldier in a WWII scenario would have handy. Shovels were used by some troops for digging trenches but they were pretty small and practical and probably not very good as a weapon. You would have to bang people pretty hard to actually kill them whereas with a knife you just stab 'em in the right place and there you go. Having a shovel as a melee weapon, escpecially that big-ass every-day type of shovel sprite(s) i've seen used in your mods in the past (which is actually more of a spade than a shovel) just seems somewhat humorous and out-of-place to me.
- wildweasel
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
Yeah. But I don't really like knives, or blades in general. They just don't feel as satisfying. Also, this mod was never really intended to be a serious WWII mod, otherwise I would never have bothered adding the Grosse family, Hitler in a robot suit, flying fireball-shooting Hitler, the Geists, the mutants, and so on...
- XutaWoo
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
Here's the problem with your argument.CeeJay wrote:logical
Really, knives are overdone, I'm pretty sure the player character isn't a soldier, and we're talking about a game where you mow down the exact same person's twenty twins in about every room. No really reason not to add in a shovel that sends people several feet back.
Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
Well it is YOUR mod, i'm just giving my opinion. A blade, regardless, is considerable more lethal than a shovel (spade) despite looks. There are of course other type of blades than a knife that look more menacing such as a machete which looks vicious in my eyes. I've actually been hit by a shovel (don't ask), not with the intent of killing me (i hope) but it just really hurts. You would have to hit somebody repeatedly over the head to kill them or try to jab at them which is hard because shovels usually don't have that sharp edges and have some weight.
- wildweasel
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
Alright, whatever. You can't deny it's satisfying as fuck to hear that loud clang noise, though.
- wildweasel
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
http://files.drdteam.org/index.php/file ... hc-ana.pk3
Improvements:
- The shovel. In place of fists.
- Mauser small ammo reduced to 5 shots instead of 7, mauser large ammo increased from 20 to 25.
- Enemy StG44 bullets do slightly less damage.
- MP40 guards rarely drop grenades.
- Player starts the game with one grenade.
- I forgot to mention Heretic is now supported. I fixed a bug where the grenades would appear blank in the inventory bar - fixed by just removing them from the inventory bar.
- Strife is now slightly supported.
- Hitler ghosts do less damage.
also, http://files.drdteam.org/index.php/file ... tf2spy.pk3 - tf2spy pack is fixed.
Improvements:
- The shovel. In place of fists.
- Mauser small ammo reduced to 5 shots instead of 7, mauser large ammo increased from 20 to 25.
- Enemy StG44 bullets do slightly less damage.
- MP40 guards rarely drop grenades.
- Player starts the game with one grenade.
- I forgot to mention Heretic is now supported. I fixed a bug where the grenades would appear blank in the inventory bar - fixed by just removing them from the inventory bar.
- Strife is now slightly supported.
- Hitler ghosts do less damage.
also, http://files.drdteam.org/index.php/file ... tf2spy.pk3 - tf2spy pack is fixed.
Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
God, I love the obscenity filter on this forum. Also, still waiting to hear input on the taunt packs. You guys have got to want more than just the TF2 Spy and Caleb. Oh, and the Soul Man from Worms Armageddon...wildweasel wrote:Alright, whatever. You can't deny it's satisfying as cake to hear that loud clang noise, though.
Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
I'm lovin' the new update. But I find the Hitler ghosts a bitch to fight. I wasted all my ammo trying to hit those annoying bastards.
- armymen12002003
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
hey weasel could u make a taunt pack using the drill instructor from full metal jacket?
Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
Just a few quick things:
-The shovel is a little slow to swing at the beginning, is this intentional?
-The enemy pistols fire sound does not match the player's.
-Enemies still bleed when hit by the flames.
-Shovel needs more knock back, yes, more.
-Finally, is the berserk of any use now that we have the shovel?
These aside, this is easily one of the best weapon mods I have ever played. Thank you for sharing this masterpiece.
-The shovel is a little slow to swing at the beginning, is this intentional?
-The enemy pistols fire sound does not match the player's.
-Enemies still bleed when hit by the flames.
-Shovel needs more knock back, yes, more.
-Finally, is the berserk of any use now that we have the shovel?
These aside, this is easily one of the best weapon mods I have ever played. Thank you for sharing this masterpiece.
- rollingcrow
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
The shovel just feels really slow, maybe the animation should be sped up a little.
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
Slightly...the animation might need some work.SamVision wrote:Just a few quick things:
-The shovel is a little slow to swing at the beginning, is this intentional?
Almost none of the enemy fire sounds match the player's. This is intentional.-The enemy pistols fire sound does not match the player's.
Hasn't been a priority fix (i.e. I keep forgetting to fix it when I'm actually working on the mod).-Enemies still bleed when hit by the flames.
I'll give it a go.-Shovel needs more knock back, yes, more.
Yes - berserk shovel does work.-Finally, is the berserk of any use now that we have the shovel?
Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
Really loving the various improvements. One thing I did notice - most of the nazis are relatively small because they use Wolfenstein-like sprites. That in itself is not a problem but when you set thejm on fire, the charred character from Strife that is used for the death frames looks a bit taller so they seem to grow slightly when they are set on fire.
Obviously this could be resolved by reducing the sprite size slightly but another option might be to make the flame death spawn a burning death actor and then scale that actor down slightly.
Obviously this could be resolved by reducing the sprite size slightly but another option might be to make the flame death spawn a burning death actor and then scale that actor down slightly.
Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
I'm really digging this wad and the good updates, each one feels like a considerable improvement. Adding Heretic support? That's awesome! It'll be very interesting killing nazis in that motif. I also appreciate the small filesize.
- armymen12002003
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Re: [Beta] Weasel Presents: NAZIS (wwhc-ana)
For Heretic ,Hexen & Strife You Gonna Be Adding The Nazis In There