They used to work by just loading the tauntpack file after Nazis, but after some changes Ed made, I believe most of them are now available in the Options menu. Taunts happen automatically while reloading, firing, or throwing grenades (on certain voices only).Wiw wrote:So... how do these tauntpacks work?
Weasel Presents: NAZIS V2
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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Re: Weasel Presents: NAZIS V2
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Re: Weasel Presents: NAZIS V2
Well, I don't really see anything relating to them in the options menu - where is it I should be looking?
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Re: Weasel Presents: NAZIS V2
If you're not using a GitHub development build, then the tauntpacks will work automatically when they're loaded after the mod, and there is no menu option relating to them.Wiw wrote:Well, I don't really see anything relating to them in the options menu - where is it I should be looking?
If you ARE using a GitHub development build, then they should be in the WW-Nazis Options menu, but I can't remember if that's at the top or bottom of the Options section.
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Re: Weasel Presents: NAZIS V2
Ah, I see. I'd ask if they were multiplayer-exclusive, but I've checked that, and it appears they're not. Also it appears I'd been loading the WADs wrong, so that's why I didn't hear them the first time.
Re: Weasel Presents: NAZIS V2
there is some wad that resembles the Medal of Honor 1? It would be very cool with your Mod ... I have a project to redo the first maps of MofH1, let's see if goes from right because this will be my first serious project ... great mod
Re: Weasel Presents: NAZIS V2
Was this maybe "Operation Overlord"?doomguy88 wrote:there is some wad that resembles the Medal of Honor 1? It would be very cool with your Mod ... I have a project to redo the first maps of MofH1, let's see if goes from right because this will be my first serious project ... great mod
Re: Weasel Presents: NAZIS V2
This wad is very good ... but I decided to create my few levels adapting to the Nazis, the beta version of the first level is already available in total are three and only missing the lastNihtram wrote:Was this maybe "Operation Overlord"?doomguy88 wrote:there is some wad that resembles the Medal of Honor 1? It would be very cool with your Mod ... I have a project to redo the first maps of MofH1, let's see if goes from right because this will be my first serious project ... great mod
http://www.moddb.com/games/doom-ii/addons/medal-of-doom
- wildweasel
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Re: Weasel Presents: NAZIS V2
Hey, um, I know your project requires ww-nazis to work, but could you start your own thread for it?
Also, do you know that your music is ~40 MB per song because it's completely uncompressed? I advise compressing it into OGG; that will reduce the size of your download by A LOT.
Also, do you know that your music is ~40 MB per song because it's completely uncompressed? I advise compressing it into OGG; that will reduce the size of your download by A LOT.
Re: Weasel Presents: NAZIS V2
yes I will do it ... when I sent did not pay attention to this detailwildweasel wrote:Hey, um, I know your project requires ww-nazis to work, but could you start your own thread for it?
Also, do you know that your music is ~40 MB per song because it's completely uncompressed? I advise compressing it into OGG; that will reduce the size of your download by A LOT.
- stroggkiller
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Re: Weasel Presents: NAZIS V2
Wildweasel, can i have your permission to post a addon for your mod?
- wildweasel
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Re: Weasel Presents: NAZIS V2
Does it require the original mod to work? If so, yes.stroggkiller wrote:Wildweasel, can i have your permission to post a addon for your mod?
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Re: Weasel Presents: NAZIS V2
Yes, the addon needs to charge after the original modwildweasel wrote:Does it require the original mod to work? If so, yes.stroggkiller wrote:Wildweasel, can i have your permission to post a addon for your mod?
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Re: Weasel Presents: NAZIS V2
No boss rotations ???
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Re: Weasel Presents: NAZIS V2
We have several, with many thanks to you and your efforts. A few do not, however, and I was hoping that maybe one day you would be generous enough to assist with that.
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