Weasel Presents: NAZIS V2

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Re: Weasel Presents: NAZIS V2

Postby wildweasel » Mon Dec 09, 2019 4:16 pm

If i were to revisit the mod and swapping system, I'd set things up so that you have five slots: melee, sidearm, two primaries, and one heavy, where a "primary" is any rifle, shotgun, or SMG.
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Re: Weasel Presents: NAZIS V2

Postby Lifeform » Wed Jan 15, 2020 7:57 am

Thank You for making this, its Really an AWESOME MOD =P

You should have Changed the "Pyro Light" to the Flammenwerfer 35 that is much more fitting, other then that i have no complaints, this mod is AMAZING =)

Can we get a version of this mod but with only the weapon pack ? I Also love to play Doom with WW2 Weapons but with vanilla monsters as well, Still Good Job man, IM LOVING IT... ❤️️❤️️❤️️❤️️
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Re: Weasel Presents: NAZIS V2

Postby wildweasel » Wed Jan 15, 2020 10:11 am

Lifeform wrote:Thank You for making this, its Really an AWESOME MOD =P

You should have Changed the "Pyro Light" to the Flammenwerfer 35 that is much more fitting, other then that i have no complaints, this mod is AMAZING =)

It doesn't visually resemble a Flammenwerfer at all, though, and I didn't want to use the Wolfendoom one. (It's actually a recycled weapon from a very old mod of mine... :? )

Can we get a version of this mod but with only the weapon pack ? I Also love to play Doom with WW2 Weapons but with vanilla monsters as well, Still Good Job man, IM LOVING IT... ❤️️❤️️❤️️❤️️

That defeats the entire point of the mod, IMO.
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