[RELEASED] RSL's new "S H I N O B I" - now in TRUECOLOR!

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amv2k9
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Re: [RELEASED] RSL's new "S H I N O B I" - now in TRUECOLOR!

Post by amv2k9 »

Dunno if anyone noticed, but the shotgun HUD sprites are a little messed up; if you look reeaal close at the reloading frames you'll see that part of the sprite shifts to the right. I fixed this cause it bothered me
Spoiler:
I could put em up if you're interested.
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rsl
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Re: [RELEASED] RSL's new "S H I N O B I" - now in TRUECOLOR!

Post by rsl »

Thanks for noticing it! If you could put them up it would be good - even only the correct alignment values in Slade/XWE, if that's sufficient.
BTW, the spoiler you mentioned is quite intriguing... :wink: Is it too early for a preview?
Spoiler:
EDIT: had a quick check on alignment of the above sprites - I remembered about the fact that I originally shifted a bit some of those reloading frames because their graphics were not easily overlappable (i.e. actually differing), so a feeble "shake" effect during the belt animation would have helped doing the trick. :wink: I guess you've probably improved the sprites themselves - it would be nice to integrate the fix into the modification anyway. :)
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amv2k9
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Re: [RELEASED] RSL's new "S H I N O B I" - now in TRUECOLOR!

Post by amv2k9 »

rsl wrote:BTW, the spoiler you mentioned is quite intriguing... :wink: Is it too early for a preview?
Wayyy too early; I'm still in the planning stages. Basically I'm trying to have one powerup & inventory set that is a condensement of all the powerups from both games, w/o overlap.

Here's a fix of the shotty's reload frames, BTW. It's not the offset that's the problem, but the sprite itself; look at the originals from the resource pack. It's not so visible if you look at the sprites side-by-side, but more noticeable once it's animated.
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rsl
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Re: [RELEASED] RSL's new "S H I N O B I" - now in TRUECOLOR!

Post by rsl »

Updated the mod for the third time.
With a smaller list of changes (copied/pasted from the textfile):

- fixed shotgun reload animation (thanks amv2k9!).
- added A_CheckReload for shotgun.
- improved assault rifle grenade arc.
- added +ALT_AMMO_OPTIONAL to assault rifle.

The download link on the first post always applies! :D
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