[WIP] Endless Strife V11 (update 20-06-12)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP] Endless Strife V5 (has an actual title now!)
Random update!
Check first post for changelog and download.
Check first post for changelog and download.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP] Endless Strife V7
23 downloads and no comments... hm...
Anyway, updated again.
Anyway, updated again.
Re: [WIP] Endless Strife V7
Okay first off the pulse rifle is beautiful, but it needs a scope. See if you can use those unused sprites in the strife wad as a scope.
Second, how do you get the pulse rifle?
Third, it does not work with the HUD, if fact, most of the modified weapons don't work with the HUD
Fourth, the punch dagger(s) is(are) are awesome! I actually look forward to beating up enemies now.
Fifth, the altfire for the Mauler can cause FPS drops.
That's all for now. This mod is amazing.
Second, how do you get the pulse rifle?
Third, it does not work with the HUD, if fact, most of the modified weapons don't work with the HUD
Fourth, the punch dagger(s) is(are) are awesome! I actually look forward to beating up enemies now.
Fifth, the altfire for the Mauler can cause FPS drops.
That's all for now. This mod is amazing.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP] Endless Strife V7
1. I'll see what I can do.
2. It spawns in place of assault guns which are on their side. It is first found in the sewers.
3. Hm... not totally sure what you mean here... could you be more specific? I didn't design the mod to be used with strife's standard HUD since I'm planning to make a new one. I can only assume you're talking about the weapon pop-up.
4. Thanks!
5. On my side, it will only cause an FPS drop the first/second times you fire it. I'm not sure what I can do about it. Does it cause lag when it's not in your FOV?
2. It spawns in place of assault guns which are on their side. It is first found in the sewers.
3. Hm... not totally sure what you mean here... could you be more specific? I didn't design the mod to be used with strife's standard HUD since I'm planning to make a new one. I can only assume you're talking about the weapon pop-up.
4. Thanks!
5. On my side, it will only cause an FPS drop the first/second times you fire it. I'm not sure what I can do about it. Does it cause lag when it's not in your FOV?
Re: [WIP] Endless Strife V7
Will there be more weapons? Or is the pulse rifle the only new weapon you are adding?
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP] Endless Strife V7
For the moment, the pulse rifle will be the only addition. It's difficult to add weapons for two reasons: there aren't many weapons spawned in Strife's maps, and because I don't want to have redundant functions.
Besides, I don't have any graphics for new weapons.
Besides, I don't have any graphics for new weapons.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP] Endless Strife V8
God, it took me forever to find this thread...
Anyway, update!
I'm open to any suggestions; I'm out of ideas for the moment.
Download V9
Edit: fixed link.
Anyway, update!
Spoiler: ChangelogFor the next version, I'm going to continue to work on the torch particle effects. I'm still not really happy with them. I'm also going to fix the tan acolyte replacements not having a conversation set.
I'm open to any suggestions; I'm out of ideas for the moment.
Download V9
Edit: fixed link.
Last edited by ChronoSeth on Mon Mar 12, 2012 10:33 pm, edited 2 times in total.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP] Endless Strife V10 (update 12-03-12)
Updated again.
This version features a complete overhaul of most of the weapons, and fixes misc bugs.
It REQUIRES gzdoom r1307 or later.
Download Endless Strife V10
This version features a complete overhaul of most of the weapons, and fixes misc bugs.
It REQUIRES gzdoom r1307 or later.
Download Endless Strife V10
Re: [WIP] Endless Strife V10 (update 12-03-12)
Nice mod! Though I wasn't able to try it at all because I'm experiencing a crash to desktop when I approach the governor. After I talk to him and he calls the guards, I hear the sound when they teleport to the room but they dissapear, it's like a teleportation fail. lol after 3 or 4 seconds my game automatically crashes to desktop. Can you help me with this problem?
I'm using gzdoom-r1351
Thank you!
I'm using gzdoom-r1351
Thank you!
Re: [WIP] Endless Strife V10 (update 12-03-12)
I wonder if this has something to do with edited acolytes... Are you using the newest version of the mod?morbvamp wrote:...After I talk to him and he calls the guards, I hear the sound when they teleport to the room but they dissapear...
Re: [WIP] Endless Strife V10 (update 12-03-12)
Yes I'm using the latest version of this mod (V10). Here are some screenshots:
http://imgur.com/mG2lR,xsoDF,dL7cF
Also walking around after that I found this:
http://imgur.com/mG2lR,xsoDF,dL7cF#1
http://imgur.com/mG2lR,xsoDF,dL7cF#2
http://imgur.com/mG2lR,xsoDF,dL7cF
Also walking around after that I found this:
http://imgur.com/mG2lR,xsoDF,dL7cF#1
http://imgur.com/mG2lR,xsoDF,dL7cF#2
Re: [WIP] Endless Strife V10 (update 12-03-12)
It works now, it seems that there was a problem with my gzdoom version. I've just tried this mod under the latest build of GZdoom and worked perfect!
Thanks!
Thanks!
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [WIP] Endless Strife V10 (update 12-03-12)
morbvamp wrote:Nice mod!
Based on your screenshots, it looks like the problem was in fact a glitch in the engine which was discovered and stomped not too long ago. Not sure why the game was crashing, though.morbvamp wrote:Though I wasn't able to try it at all because I'm experiencing a crash to desktop when I approach the governor. After I talk to him and he calls the guards, I hear the sound when they teleport to the room but they dissapear, it's like a teleportation fail. lol after 3 or 4 seconds my game automatically crashes to desktop. Can you help me with this problem?
By the way, if the governor summons the guards, you've pretty much ended the game.
Re: [WIP] Endless Strife V10 (update 12-03-12)
Not to mention the fact that if you finish the Offering Chalice quest that wayChronoSeth wrote:By the way, if the governor summons the guards, you've pretty much ended the game.
Spoiler:during the quest to obtain a power coupling, it can break the game.