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Mods from SladeEXE

PostPosted: Wed Dec 29, 2010 9:13 am
by SladeEXE
Here's a few mods that I've made.

Sig-Cow:
EXE_SigCow.wad
(151.04 KiB) Downloaded 113 times


Heavy Machine Gun:
EXE_HeavyMG.wad
(103.87 KiB) Downloaded 107 times


Wolf MP-40(SSNazis drop this weapon):
EXE_MP40.wad
(96.8 KiB) Downloaded 109 times


NOTE: The Sig-Cow and the Wolf MP-40 are semi-auto so you can't hold the fire button.

Credits:
Sprites: ID
Sprite Edits: Me
Sounds: Unknown

Re: Mods from SladeEXE

PostPosted: Tue Jan 04, 2011 2:55 pm
by SladeEXE
New mods on first post.

Re: Mods from SladeEXE

PostPosted: Tue Jan 04, 2011 5:11 pm
by Xaser
I like these. Simple but effective. I especially dig those HMG sprites. I always thought the original Alpha 0.5 MG seemed a bit "thick," but this one's the perfect size.

Re: Mods from SladeEXE

PostPosted: Tue Jan 04, 2011 5:52 pm
by The_One_Doom_Mod
Great Weapons, I'd love to See Some More.
Is the SigCows Sound The FG42 From Return To Castle Wolfenstien?
Spoiler:

Re: Mods from SladeEXE

PostPosted: Tue Jan 04, 2011 6:21 pm
by SladeEXE
Don't know. :shrug:

Re: Mods from SladeEXE

PostPosted: Fri Feb 18, 2011 7:50 pm
by Sgt Dopey
last time i checked MP40s were fully automatic

Re: Mods from SladeEXE

PostPosted: Fri Feb 18, 2011 8:11 pm
by NeuralStunner
jaegerman45 wrote:last time i checked MP40s were fully automatic
They can be, but a part of their utility was the ability to fire a single shot if desired.

Re: Mods from SladeEXE

PostPosted: Sat Feb 19, 2011 8:45 pm
by BlueFireZ88
These are pretty neat. :)

My only issue is that every time the MP40 fires the gun "recoils" a bit and raises the screen. Now I'm not using mouse aim and playing it like how is was originally, so this tends to be a bit annoying.

Re: Mods from SladeEXE

PostPosted: Sat Feb 19, 2011 9:17 pm
by lizardcommando
Not bad. I'm not a big fan of the MP40 or the SigCow Rifle, but I did like the heavy machinegun. That was fun to use.