Mods from SladeEXE

Projects that alter game functions but do not include new maps belong here.
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SladeEXE
Posts: 162
Joined: Wed Jun 30, 2010 2:17 pm

Mods from SladeEXE

Post by SladeEXE »

Here's a few mods that I've made.

Sig-Cow:
EXE_SigCow.wad
(151.04 KiB) Downloaded 160 times
Heavy Machine Gun:
EXE_HeavyMG.wad
(103.87 KiB) Downloaded 152 times
Wolf MP-40(SSNazis drop this weapon):
EXE_MP40.wad
(96.8 KiB) Downloaded 151 times
NOTE: The Sig-Cow and the Wolf MP-40 are semi-auto so you can't hold the fire button.

Credits:
Sprites: ID
Sprite Edits: Me
Sounds: Unknown
Last edited by SladeEXE on Tue Jan 04, 2011 6:22 pm, edited 1 time in total.
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SladeEXE
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Re: Mods from SladeEXE

Post by SladeEXE »

New mods on first post.
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Xaser
 
 
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Re: Mods from SladeEXE

Post by Xaser »

I like these. Simple but effective. I especially dig those HMG sprites. I always thought the original Alpha 0.5 MG seemed a bit "thick," but this one's the perfect size.
The_One_Doom_Mod
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Joined: Fri Jul 09, 2010 3:22 pm

Re: Mods from SladeEXE

Post by The_One_Doom_Mod »

Great Weapons, I'd love to See Some More.
Is the SigCows Sound The FG42 From Return To Castle Wolfenstien?
Spoiler:
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SladeEXE
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Re: Mods from SladeEXE

Post by SladeEXE »

Don't know. :shrug:
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Sgt Dopey
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Re: Mods from SladeEXE

Post by Sgt Dopey »

last time i checked MP40s were fully automatic
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NeuralStunner
 
 
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Re: Mods from SladeEXE

Post by NeuralStunner »

jaegerman45 wrote:last time i checked MP40s were fully automatic
They can be, but a part of their utility was the ability to fire a single shot if desired.
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BlueFireZ88
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Re: Mods from SladeEXE

Post by BlueFireZ88 »

These are pretty neat. :)

My only issue is that every time the MP40 fires the gun "recoils" a bit and raises the screen. Now I'm not using mouse aim and playing it like how is was originally, so this tends to be a bit annoying.
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lizardcommando
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Re: Mods from SladeEXE

Post by lizardcommando »

Not bad. I'm not a big fan of the MP40 or the SigCow Rifle, but I did like the heavy machinegun. That was fun to use.
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