[WIP] Forced Combat

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[WIP] Forced Combat

Postby ChronoSeth » Mon Dec 20, 2010 8:14 pm

===============================
====FORCED COMBAT=====
===============================
This is more of a proof of concept than anything...

In this mutator mod, you must kill enemies to gain health. That doesn't sound too bad until you find out that there are no health pickups anywhere and your health is quickly withering away the whole time. Oh yeah, everything also hurts more. Your only real asset is that there's armor everywhere.
Spoiler: Useful Info

Spoiler: Known Bugs


Screenshots wouldn't really show much at this point, and neither would a video, so here's the download link:
Attachments
forcedcombat.pk3
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Last edited by ChronoSeth on Wed May 18, 2011 9:21 pm, edited 3 times in total.
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Re: [WIP] Forced Combat

Postby CaptainToenail » Tue Dec 21, 2010 5:18 am

Sounds like a cool challenge, bit like Vampire mode from TimeSplitters. :)
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Re: [WIP] Forced Combat

Postby ChronoSeth » Wed Dec 29, 2010 5:13 pm

Woo, update. :)

As of Public Beta 2:
-Added new-ish hud (modified doom hud)
-Increased ammo dropped by zombies
-Revenants, arachnotrons, cyberdemons, and spider masterminds now drop ammo
-Added new weapons
-Doubled ammo carrying capacity
-Finished DooM 2/Final DooM support


Coming in Public Beta 3:
-Better-balanced skill levels
-DM support
-Other things as I come up with them :P
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Re: [WIP] Forced Combat

Postby KILLER2 » Thu Dec 30, 2010 12:39 pm

Flamethrower is overpowered.Given it can hurt more enemies,make it so it's base damage is lower than the plasma's.Also,shotgun single shot is overpowered.
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Re: [WIP] Forced Combat

Postby ChronoSeth » Thu Dec 30, 2010 12:45 pm

KILLER2 wrote:Flamethrower is overpowered.Given it can hurt more enemies,make it so it's base damage is lower than the plasma's.Also,shotgun single shot is overpowered.

Shotgun slugs should have the exact same damage formula as the normal pellet shot. Unlike the pellets, it can't go "through" enemies. I will admit that I forgot to force the spread on the first shot... :roll: Are you by any chance going by the fact that it instagibs former humans and shotgun guys? :P Try attacking a higher-level monster with it.

Yes, the flamethrower is overpowered, despite the fact that you can easily kill yourself with it. I'm planning on fixing this in the next beta.
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Re: [WIP] Forced Combat

Postby ChronoSeth » Wed May 18, 2011 9:23 pm

N-N-N-NECROBUMP it took so long to find this...

Updated!

- Remastered health system
- It's actually challenging now
- Deathmatch should work
- Other stuff I've forgotten

Download again if you're interested.
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Re: [WIP] Forced Combat

Postby marble » Fri May 20, 2011 9:27 am

nice! i tried the first level of plutonia... it's pretty hard. keep it up!
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Re: [WIP] Forced Combat

Postby Ribo Zurai » Sat May 21, 2011 12:24 pm

Looks like when your HP reaches 9999 you become immortal.
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Re: [WIP] Forced Combat

Postby ChronoSeth » Sat May 21, 2011 12:59 pm

No, it's just a limit on the HUD so the health number doesn't overlap your ammo count. Your health can actually go up into infinity.
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