TwelveEyes wrote:Mod update. See first post.
JimmyJ wrote:Appearantly all is not well with the update, the pistol and single shotgun are not centered, and picking up a second shotgun does not allow me to dual-wield them (Unless it isn't supposed to work like that). Furthermore, I get a Very Fatal Error when I exit GZDooM, although it doesn't effect the game. There may be more problems, but I've only played the updated version for a couple of minutes so far.
TwelveEyes wrote:Because of the way the akimbo shotguns and pistols were made in DECORATE, centering the sprites for the single versions is out of the question. The other off-center weapons have been centered though. Though the Fatal Error on exit is very strange. What version of GZdoom are you using?
JimmyJ wrote:Although I'm still curious, what about picking up a second shotgun and still only having a single one in my inventory?
TwelveEyes wrote:JimmyJ wrote:Although I'm still curious, what about picking up a second shotgun and still only having a single one in my inventory?
Ah, I thought this might be confusing. The single shotgun and the akimbo shotgun are actually two separate weapons, but both have the same pickup sprite. Picking up the single shotgun weapon will not give you a second shotgun, you have to pick up the actual dual shotgun weapon for that.
Se7eNytes wrote:The Marathon handgun sounds strangely like the pk_sounds pistol / chaingun sound.
Se7eNytes wrote:The Marathon handgun sounds strangely like the pk_sounds pistol / chaingun sound.
JimmyJ wrote:The Flamethrower seems to be broken, I can't hurt any enemies with it.
TwelveEyes wrote:JimmyJ wrote:The Flamethrower seems to be broken, I can't hurt any enemies with it.
Compilers and Hunters are immune to the flamethrower in Marathon. Juggernauts are immune to bullets. They take extra damage from the fusion pistol though.
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