A gameplay mod for ZDoom
I have always been a fan of both Doom and the Marathon Trilogy. So I decided, why not make a Marathon gameplay mod for ZDoom?
So, without further ado, I present the mod Marathon.
In this mod, armor protects you from 100% of damage until they are depleted, unlike in Doom. Almost all weapons need to be reloaded, utilizing the same reload system as in Marathon. That means weapons cannot be reloaded at any time. You must expend the entire clip before you can reload.
Ammo works a bit differently. Everything is picked up in clips instead of set amounts of bullets. Only your human allies and Pfhor Enforcers drop any weapons or ammo. As a result of that, ammo may be a lot more scarce, depending on the level you play through. Expect to do some punching now and again.
You health slowly regenerates, at 1 HP/2 seconds. But just trying to rely on health regeneration alone will get you killed. Taking hits is much more damaging then in Doom.
Health and armor bonuses have been removed.
Like in Marathon, not everything is an enemy. The Human BOBs and S'pht'Kr Defenders are you allies and will help you out.
Unlike in Marathon, you cannot dual wield shotguns. I was originally going to include this, but after trying again and again to get the reload frames to work right and repeatedly failing, I gave up. Also, you don't have a motion tracker like in Marathon because I don't have the slightest idea how to code something like that in ACS. Oh and none of the projectiles have GLDEFS because I am a lazy bastard.
Constructive criticism is welcome. If you have any suggestions on how the mod can be improved upon or bugs to report feel free to let me know.
Update changes
-Akimbo pistols can now be fired separately (a shameful code rip from Parkour-X).
-Akimbo shotguns have been added.
-It is no longer necessary to let go of the trigger to start reloading.
-Some weapon sprites have been centered.
-Pain and death sprites added to the Compiler.
-Fists now work a bit more like they do in Marathon.
-Other small tweaks.
-Picking up a second shotgun now actually gives you another shotgun instead of just ammo.
-Fusion pistol now has a proper secondary fire.
-Some bugs squashed.
-Nine music tracks added.
-Some menu/intermission screen changes.
-Changed the assault rifle so both triggers can be used simultaneously.
-Added the alien shotguns triple fire mode.
-Music is optional (but recommended).
Screenshots
Spoiler:Credit - given where due
TychoVII & Hopper for the HUD (FloatingX HUD for AlephOne)
CryoS for the music
Nash for the blood effects (nashgore.wad)
Enjay for the splash and flats sounds (NJSPLASH.wad)
Xaser for the male jump and land sounds from Psychic (psy-pbt3.wad), dual wield code from Parkour-X
ZeroProphet for the player land sound from Zero Tolerance (zp-zerot.wad)
Also to the individual who made the Doom smallfont in Claustraphobia 1024 2 (1024cla2.wad)
and Bungie for making Marathon freeware.
Download (with original Marathon music in MIDI): http://www.mediafire.com/?x661egjdiu9s6bs
Download (with original Marathon music in MP3): http://www.mediafire.com/?7wb3co1y1qgghzz
Download (with custom Marathon music): http://www.mediafire.com/?9jrokgz043xsyc4
Download (without music): http://www.mediafire.com/?nqnzdk522dxrjpt