@Doomero:
Don't forget the hapless scientist/mechanic zombies.
Also, are the zombies supposed to simply vanish with a shower of bloody mist and no gibs/mess/etc.?

So I got to test the mod.
Boots up alright most of the time when I drag and drop. Sometimes it has a weird glitch of unknown nature and tells me that I cannot continue because...Normal is already the default difficulty or something.

I'll try and find the error again and report the error message.
Forgive me for being informal or imprecise in my bug reports. This is the first time I've ever helped anyone with beta testing of anything. It's as much of a learning experience for me as it is for the devs here.

Also, my fear that this mod would alternately run deliciously and lag like a monster are confirmed. I tried setting the option to precache the GL textures, and it mostly worked but it still lags up, mainly when I move into a room full of enemies, presumably because the system is trying to juggle so many hirez sprites and GL effects at once.
Any advice for how to streamline my computer's processes or make GZDoom itself run faster?