Salad Viking wrote:I love FPRPGs. I hope this one gets finished, because I haven't seen a good complete one for Doom as of yet.
Inheritance, though it may not be completely complete, it is fun nonetheless. And Psychic.
Zhs2 wrote:The funny thing about these RPG projects is that it's difficult to find a good play balance without shoving a whole bunch of numbers for the player to pay attention to in their face (which, in most cases, tends to be spelled out in those egregious-to-my-eyes fonts Doom has going on) and a large number of choices down their throats when the time comes to 'level up.'
Agreed. Doom's a fast-paced arcadey FPS; best to keep that in mind when designing RPG mods. Menu stuff ought to be kept to a minimum, and made so that you can upgrade & choose stats/whatever as quickly & fluidly as possible.
My idea:
Instead of directly upgrading stats at each level up, you could have a "Style Selection", where each "Style" upgrades stats in a certain way. For example, you might have a "Heavy Weapons" Style which improves the use of weaponry such as the Rocket Launcher & BFG, and a "Scout" Style which improves light weapons proficiency & movement speed. Upgrade your Styles in a certain way, and you could access Perks, a la Fallout.
Last Stand mode looks neato; I seem to remember Prey having something like this?