Diaz v3 - Random Public Beta #3.5! [p.13]

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wildweasel
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by wildweasel »

The thing is, I disabled heretic/strife support for the moment because I'm rearranging and renaming a lot of the actors, and it got to be a humongous pain to make a change and run the game only to find that ZDoom wouldn't start because my Heretic/Strife spawner definitions were still pointing toward the old names. Since a lot of the point of Version 3 of Diaz is to clean it up internally as well as externally, that's why I'm doing this for the moment.

Heretic/Strife supports will be re-enabled as soon as the Doom stuff is finalized, but feel free to re-enable it yourself in any of my builds and fool around with it. When I get to that portion, there'll be some balance and spawner changes as well, like making the crossbow spawn random weapons instead of always being the shotgun. I hate how many Heretic maps rely on only the crossbow. =P
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by NeuralStunner »

wildweasel wrote:I hate how many Heretic maps rely on only the crossbow. =P
Somehow, I never found it as egregious as DooM's Shotgun/Shell placements. I usually find enough ammo to favor any weapon (besides the Phoenix Rod, of course), as long as I'm not throwing magic at boss creatures. (Maulotaurs mainly. UGH.)
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Shadelight »

I've never relied on only the crossbow.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by wildweasel »

BlazingPhoenix wrote:I've never relied on only the crossbow.
I guess I just prefer Heretic's other weapons so much that I always end up with nothing but crossbow ammo, all the time, and it pisses me off. =P
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Ethril
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Ethril »

Well at least there isn't a Super Crossbow that uses twice the ammo and does triple the damage. :P
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Archer »

8: Not much of an issue, but while the new mauser rifle sound is nice, it seems to abruptly stop rather than add a fade off at the end, which feels a bit odd.
I can't seem to get it right...I should probably just find another sound.
Is this problem still bothering you? Because I could help fixing it if you could send it to me somehow.

I have 8 years of audio editing experience, so I hope I can do something about it :D

EDIT: looking at the dates of the last posts, this might be an irrelevant question :oops:
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Trooper 077 »

Archer wrote:
8: Not much of an issue, but while the new mauser rifle sound is nice, it seems to abruptly stop rather than add a fade off at the end, which feels a bit odd.
I can't seem to get it right...I should probably just find another sound.
Is this problem still bothering you? Because I could help fixing it if you could send it to me somehow.

I have 8 years of audio editing experience, so I hope I can do something about it :D

EDIT: looking at the dates of the last posts, this might be an irrelevant question :oops:


You sir, Have killed my excitement. Let that guilt eat away at you
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by wildweasel »

I'd like to clarify that it has been pretty much a profound lack of interest that keeps me from working on this mod. I do have some resources yet to be added to the mod - new voice for the Test Subject, new shotgun, among other things - but pretty much zero desire to add them.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by -Ghost- »

That's a shame, I always thought these mods were pretty cool. What was the new shotgun supposed to be? I never really liked the current wooden one. :P I liked the Hunter shotgun from one of your Diaz mods, it just felt...right... to shoot it, good blend of a satisfying sound, look and power.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Morter »

And here I was hoping that was an April Fool's post :(
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Lioyd_Irving »

Catching your breath is never a bad thing. It feels all the fresher when you finally do get back to work.

Hell, that's pretty much the story of Hexercise. A couple months away from editing and I ended up spending the better part of two entire weeks hunched over SLADE3. And I've yet to get tired of it!
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by armymen12002003 »

i got a question for both WildWeasel & Woolie Wool could u update the human enemies patch with version of diaz
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by wildweasel »

I am not involved with the human enemies patch.
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by armymen12002003 »

wildweasel wrote:I am not involved with the human enemies patch.
the reason i ask cause i got some pretty good line lines for the U.A.C. executives
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Re: Diaz v3 - Random Public Beta #3.5! [p.13]

Post by Tapwave »

I don't think it really matters to WW now since, as he said, he doesn't really wants to work on DIaz anymore.
Now, can you stop bumping the thread, please? :|
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