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Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Mon Jul 05, 2010 6:20 pm
by Sephiron
So wait, you can jump off of walls? That's awesome.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Mon Jul 05, 2010 9:32 pm
by DoomRater
I am soooo late to this party.....

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jul 06, 2010 11:48 am
by Jimmy
Just thought I'd post to say that this mod, when played using the Chex Quest 3 IWAD, is insanity defined. :P Had an awesome time blasting through the first three levels of episode 3. :lol:

Pros:
- The new weapons seem to work extraordinarily well with the CQ3 graphics (messy offsets notwithstanding)
- A lovely *SQUELCH* noise when using a walljump
- Jumping straight over swaths of screaming Flemoids is extremely fun
- DUAL-WIELDING BOOTSPOONS

Cons:
- Having to "give" yourself the replacement weapons every time a new one is picked up
- Some slightly broken menu text ("Parkour" is "PAL U RE" and "Death" is "UG NISK").

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jul 06, 2010 10:54 pm
by Captain Awesome
I'm late to this party too, but at least I showed up to a party this time, heh.

I just played it a little bit, and this mod is pretty damn cool. I like it.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jul 07, 2010 5:23 am
by Ethril
jimmy91 wrote:- DUAL-WIELDING BOOTSPOONS


Oh.
My.
Pants. I HAVE TO try this out now.

edit: THIS IS PROBABLY THE THIRD OR FOURTH BEST THING EVER :wub:

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jul 07, 2010 7:37 am
by Xaser
Haha, interesting find, Jimmy! It's a bit glitchy as-is but it gives me an idea.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Thu Jul 22, 2010 2:36 am
by Xaser
Image

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Sun Jul 25, 2010 5:48 am
by SAZZA
Whoa! Epic mod, I love it already! Oh and hahaha beat this!
Spoiler:
:mrgreen:

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Sun Jul 25, 2010 6:22 am
by Princess Viscra Maelstrom
Heh, managed to get that time, too.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Mon Jul 26, 2010 11:41 pm
by sotenga
I've noticed that if you type in ID(K)FA, you get two weapons in slots 8 and 9, which appear to be the Cyberdemon's rocket arm and the Spider Mastermind's super chaingun respectively! I find it a neat touch how the latter uses shells instead of bullets. However, neither enemy drops these items in the game, or at least not that I've seen. Can either of these weapons be actually obtained in the current build, or has that yet to be implemented?

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jul 27, 2010 12:22 am
by wildweasel
I think you have to "enable" them first with the console command "pk_superweapons" before they'll drop them.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jul 27, 2010 1:31 am
by ZDG
sotenga wrote:I've noticed that if you type in ID(K)FA, you get two weapons in slots 8 and 9, which appear to be the Cyberdemon's rocket arm and the Spider Mastermind's super chaingun respectively! I find it a neat touch how the latter uses shells instead of bullets. However, neither enemy drops these items in the game, or at least not that I've seen. Can either of these weapons be actually obtained in the current build, or has that yet to be implemented?

Yep, WW is right.
Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jul 27, 2010 1:43 am
by wildweasel
ZDG wrote:Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.

The whole mod's pretty glitched in GZDoom.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jul 27, 2010 1:50 am
by ZDG
wildweasel wrote:
ZDG wrote:Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.

The whole mod's pretty glitched in GZDoom.

True, i don't know why, maybe it just murders the TEXTURES lump for some reason, maybe a new SVN of GZD wil fix that.....

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jul 27, 2010 11:56 am
by NeuralStunner
Everyone keeps talking about Textures not working right in GZDoom, and I haven't had any trouble at all with Style Mod. :?