[Release] Parkour -- v1.1

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Re: [WIP] Parkour Mod [Beta.C]

Postby Sephiron » Mon Jul 05, 2010 6:20 pm

So wait, you can jump off of walls? That's awesome.
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Re: [WIP] Parkour Mod [Beta.C]

Postby DoomRater » Mon Jul 05, 2010 9:32 pm

I am soooo late to this party.....
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Re: [WIP] Parkour Mod [Beta.C]

Postby Jimmy » Tue Jul 06, 2010 11:48 am

Just thought I'd post to say that this mod, when played using the Chex Quest 3 IWAD, is insanity defined. :P Had an awesome time blasting through the first three levels of episode 3. :lol:

Pros:
- The new weapons seem to work extraordinarily well with the CQ3 graphics (messy offsets notwithstanding)
- A lovely *SQUELCH* noise when using a walljump
- Jumping straight over swaths of screaming Flemoids is extremely fun
- DUAL-WIELDING BOOTSPOONS

Cons:
- Having to "give" yourself the replacement weapons every time a new one is picked up
- Some slightly broken menu text ("Parkour" is "PAL U RE" and "Death" is "UG NISK").
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Re: [WIP] Parkour Mod [Beta.C]

Postby Captain Awesome » Tue Jul 06, 2010 10:54 pm

I'm late to this party too, but at least I showed up to a party this time, heh.

I just played it a little bit, and this mod is pretty damn cool. I like it.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Ethril » Wed Jul 07, 2010 5:23 am

jimmy91 wrote:- DUAL-WIELDING BOOTSPOONS


Oh.
My.
Pants. I HAVE TO try this out now.

edit: THIS IS PROBABLY THE THIRD OR FOURTH BEST THING EVER :wub:
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Re: [WIP] Parkour Mod [Beta.C]

Postby Xaser » Wed Jul 07, 2010 7:37 am

Haha, interesting find, Jimmy! It's a bit glitchy as-is but it gives me an idea.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Xaser » Thu Jul 22, 2010 2:36 am

Image
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Re: [WIP] Parkour Mod [Beta.C]

Postby SAZZA » Sun Jul 25, 2010 5:48 am

Whoa! Epic mod, I love it already! Oh and hahaha beat this!
Spoiler:
:mrgreen:
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Re: [WIP] Parkour Mod [Beta.C]

Postby Princess Viscra Maelstrom » Sun Jul 25, 2010 6:22 am

Heh, managed to get that time, too.
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Re: [WIP] Parkour Mod [Beta.C]

Postby sotenga » Mon Jul 26, 2010 11:41 pm

I've noticed that if you type in ID(K)FA, you get two weapons in slots 8 and 9, which appear to be the Cyberdemon's rocket arm and the Spider Mastermind's super chaingun respectively! I find it a neat touch how the latter uses shells instead of bullets. However, neither enemy drops these items in the game, or at least not that I've seen. Can either of these weapons be actually obtained in the current build, or has that yet to be implemented?
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Re: [WIP] Parkour Mod [Beta.C]

Postby wildweasel » Tue Jul 27, 2010 12:22 am

I think you have to "enable" them first with the console command "pk_superweapons" before they'll drop them.
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Re: [WIP] Parkour Mod [Beta.C]

Postby ZDG » Tue Jul 27, 2010 1:31 am

sotenga wrote:I've noticed that if you type in ID(K)FA, you get two weapons in slots 8 and 9, which appear to be the Cyberdemon's rocket arm and the Spider Mastermind's super chaingun respectively! I find it a neat touch how the latter uses shells instead of bullets. However, neither enemy drops these items in the game, or at least not that I've seen. Can either of these weapons be actually obtained in the current build, or has that yet to be implemented?

Yep, WW is right.
Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.
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Re: [WIP] Parkour Mod [Beta.C]

Postby wildweasel » Tue Jul 27, 2010 1:43 am

ZDG wrote:Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.

The whole mod's pretty glitched in GZDoom.
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Re: [WIP] Parkour Mod [Beta.C]

Postby ZDG » Tue Jul 27, 2010 1:50 am

wildweasel wrote:
ZDG wrote:Also, the cyb's launcher is glitched in GZDoom, a part of the RL appears out of nowhere when firing.

The whole mod's pretty glitched in GZDoom.

True, i don't know why, maybe it just murders the TEXTURES lump for some reason, maybe a new SVN of GZD wil fix that.....
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Re: [WIP] Parkour Mod [Beta.C]

Postby NeuralStunner » Tue Jul 27, 2010 11:56 am

Everyone keeps talking about Textures not working right in GZDoom, and I haven't had any trouble at all with Style Mod. :?
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