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Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Mon Jun 07, 2010 12:58 pm
by TheMistress
ZDG wrote:My best time for IOS in HMP.

We want a full screenshot of the intermission so we can see the proof
Otherwise we will think you camped at entryway's exit.Point out hmph<.<
xD

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jun 15, 2010 9:36 pm
by Darlos
Whether I use the latest zdoom or gzdoom I get this error upon loading up:

Script error, "parkor_x.pk3:decorate.txt" line 448:
Expected ')', got ','.

Also at one point there is also this loading message:

"Tried to register class 'GenericItem' more than once."

I'd like to use this mutator since it'd go great with a couple other mods.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Tue Jun 15, 2010 10:07 pm
by Se7eNytes
Are you sure you're using the SVN versions and not the officical releases?

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 16, 2010 9:18 am
by Darlos
I'm not, but I didn't see any instructions to do so anywhere.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 16, 2010 9:21 am
by Se7eNytes
Are you ever going to add things like wall running or the ability to mantle?

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Fri Jun 18, 2010 12:46 pm
by Killar
Se7eNytes wrote:Are you ever going to add things like wall running or the ability to mantle?

Yeah, wall running that causes you to fly on the wall. LOL!

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Fri Jun 18, 2010 1:05 pm
by amv2k9
Se7eNytes wrote:Are you ever going to add things like wall running or the ability to mantle?


I'd think wall running in first-person would be kinda awkward.

A couple observations about the mod:
1) What's the red bar below health & armor? Is it a gauge for the dash? It doesn't seem to deplete when dash is used.

2) Perhaps different icons (or different colored text?) to differentiate normal & super armor? As it is, you could have, say, 40 points of armor, but going by the icon itself, you can't tell if that's 40 points of normal or super armor.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Fri Jun 18, 2010 1:36 pm
by Princess Viscra Maelstrom
To answer your question about that gauge... yes it's for the dash. When you use the Parkour Dash the gauge fills up, then slowly depletes again. When it is completely depleted you can use the dash again.

However, to be honest, the dash feels pretty useless to me. i think it would be better if you keeped the button held down when you run, and when you let go of the button, the dash stops. Oh, and you also should be able to jump during the dash. It would be more useful that way, I think, as you could determine yourself how much to use during the situation.Oh, BTW, i found a bug with the gauge. When I use whatever mappack which replaces the statusbar the gauge for the dashing doesn't showup.

Lastly, this is a excellent mod.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Fri Jun 18, 2010 8:38 pm
by Se7eNytes
The dash helps you fly long distances (like Doom II MAP29) if you are running at the same time.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Sat Jun 19, 2010 5:44 am
by Mikk-
I'd prefer the dash NOT to be changed, as it plays an important role in getting across distances that regular jump-wallkick can not.
For example:
In the training wad [made by me] there is an extremely long jump that you have to make by jumping, wallkicking to land on a bounce pad, wall kicking off the wall again then dashing to successfully make it to the other side.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Sat Jun 19, 2010 8:42 am
by Se7eNytes
It could add a bit more challange if you disable the ability to run and make the dash your only source of extra speed.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Sat Jun 19, 2010 11:14 am
by XutaWoo
Se7eNytes wrote:It could add a bit more challange if you disable the ability to run and make the dash your only source of extra speed.

This isn't Hideous Destructor; the doom guy's supposed to have increased mobility in this, not decreased. :?

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Sat Jun 19, 2010 11:54 am
by ZDG
Another IOS time! Woohoohoo!

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Sat Jun 19, 2010 11:59 am
by amv2k9
doomhunter_175 wrote:To answer your question about that gauge... yes it's for the dash. When you use the Parkour Dash the gauge fills up, then slowly depletes again. When it is completely depleted you can use the dash again.


Eh?
When I've been playing, the gauge is always FULL, whether I've used dash at all or not. And I can still dash when it's full.
I'll try this again later when I have SVN r2380.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Sat Jun 19, 2010 12:44 pm
by Mikk-
A challenger appears:
Spoiler:

:>