[Release] Parkour -- v1.1

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Re: [WIP] Parkour Mod [Beta.C]

Postby TheMistress » Mon Jun 07, 2010 1:58 pm

ZDG wrote:My best time for IOS in HMP.

We want a full screenshot of the intermission so we can see the proof
Otherwise we will think you camped at entryway's exit.Point out hmph<.<
xD
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Re: [WIP] Parkour Mod [Beta.C]

Postby Darlos » Tue Jun 15, 2010 10:36 pm

Whether I use the latest zdoom or gzdoom I get this error upon loading up:

Script error, "parkor_x.pk3:decorate.txt" line 448:
Expected ')', got ','.

Also at one point there is also this loading message:

"Tried to register class 'GenericItem' more than once."

I'd like to use this mutator since it'd go great with a couple other mods.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Se7eNytes » Tue Jun 15, 2010 11:07 pm

Are you sure you're using the SVN versions and not the officical releases?
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Re: [WIP] Parkour Mod [Beta.C]

Postby Darlos » Wed Jun 16, 2010 10:18 am

I'm not, but I didn't see any instructions to do so anywhere.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Se7eNytes » Wed Jun 16, 2010 10:21 am

Are you ever going to add things like wall running or the ability to mantle?
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Re: [WIP] Parkour Mod [Beta.C]

Postby Killar » Fri Jun 18, 2010 1:46 pm

Se7eNytes wrote:Are you ever going to add things like wall running or the ability to mantle?

Yeah, wall running that causes you to fly on the wall. LOL!
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Re: [WIP] Parkour Mod [Beta.C]

Postby amv2k9 » Fri Jun 18, 2010 2:05 pm

Se7eNytes wrote:Are you ever going to add things like wall running or the ability to mantle?


I'd think wall running in first-person would be kinda awkward.

A couple observations about the mod:
1) What's the red bar below health & armor? Is it a gauge for the dash? It doesn't seem to deplete when dash is used.

2) Perhaps different icons (or different colored text?) to differentiate normal & super armor? As it is, you could have, say, 40 points of armor, but going by the icon itself, you can't tell if that's 40 points of normal or super armor.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Princess Viscra Maelstrom » Fri Jun 18, 2010 2:36 pm

To answer your question about that gauge... yes it's for the dash. When you use the Parkour Dash the gauge fills up, then slowly depletes again. When it is completely depleted you can use the dash again.

However, to be honest, the dash feels pretty useless to me. i think it would be better if you keeped the button held down when you run, and when you let go of the button, the dash stops. Oh, and you also should be able to jump during the dash. It would be more useful that way, I think, as you could determine yourself how much to use during the situation.Oh, BTW, i found a bug with the gauge. When I use whatever mappack which replaces the statusbar the gauge for the dashing doesn't showup.

Lastly, this is a excellent mod.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Se7eNytes » Fri Jun 18, 2010 9:38 pm

The dash helps you fly long distances (like Doom II MAP29) if you are running at the same time.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Mikk- » Sat Jun 19, 2010 6:44 am

I'd prefer the dash NOT to be changed, as it plays an important role in getting across distances that regular jump-wallkick can not.
For example:
In the training wad [made by me] there is an extremely long jump that you have to make by jumping, wallkicking to land on a bounce pad, wall kicking off the wall again then dashing to successfully make it to the other side.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Se7eNytes » Sat Jun 19, 2010 9:42 am

It could add a bit more challange if you disable the ability to run and make the dash your only source of extra speed.
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Re: [WIP] Parkour Mod [Beta.C]

Postby XutaWoo » Sat Jun 19, 2010 12:14 pm

Se7eNytes wrote:It could add a bit more challange if you disable the ability to run and make the dash your only source of extra speed.

This isn't Hideous Destructor; the doom guy's supposed to have increased mobility in this, not decreased. :?
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Re: [WIP] Parkour Mod [Beta.C]

Postby ZDG » Sat Jun 19, 2010 12:54 pm

Another IOS time! Woohoohoo!
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Re: [WIP] Parkour Mod [Beta.C]

Postby amv2k9 » Sat Jun 19, 2010 12:59 pm

doomhunter_175 wrote:To answer your question about that gauge... yes it's for the dash. When you use the Parkour Dash the gauge fills up, then slowly depletes again. When it is completely depleted you can use the dash again.


Eh?
When I've been playing, the gauge is always FULL, whether I've used dash at all or not. And I can still dash when it's full.
I'll try this again later when I have SVN r2380.
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Re: [WIP] Parkour Mod [Beta.C]

Postby Mikk- » Sat Jun 19, 2010 1:44 pm

A challenger appears:
Spoiler:

:>
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