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Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 11:30 am
by NeuralStunner
TheDarkArchon wrote:You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery

Really? Weasels' Style Mod runs admirably (IOW perfectly) in GZDoom.

This "kick jumping" thing looks tremendously awesome.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 1:31 pm
by TheDarkArchon
NeuralStunner wrote:
TheDarkArchon wrote:You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery

Really? Weasels' Style Mod runs admirably (IOW perfectly) in GZDoom.


I've had mixed results with the style mod. The laser in particular is prone to junk being dumped on it.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 2:28 pm
by rollingcrow
Script error, "parkor_x.zip:decorate.txt" line 448:
Expected ')', got ','.

I got this error message starting up Parkour. Anything wrong with Beta.C?

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 2:30 pm
by NeuralStunner
Make sure you're using the newest SVN version.

ZDoom: http://svn.drdteam.org/zdoom/
GZDoom: http://svn.drdteam.org/gzdoom/

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 3:10 pm
by Mikk-
I beat DOOM 2 with this mod.
I manage to get to the Icon's face by rocket jumping, then wall-kicking until I got to his brain then I blasted it with the twin shotties.
Image
I thought I did rather well, unfortunately I got lost on some maps because I hadn't played them as often as others.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 3:12 pm
by XutaWoo
:wub:

Playing through AV, and so far I'm absolutely in love with the movement. Feels like if you do something right you should be able to continously wall kick, but everything else is pretty much perfect. Especially the twin shotties and the plasma rifle.

Only one question: No twin pistols? :P

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 3:15 pm
by Mikk-
There are twin pistols!

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 3:22 pm
by Captain Ventris
You get a second pistol if you pick up a backpack.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Wed Jun 02, 2010 3:31 pm
by XutaWoo
Ah. Well then, that's good news.

Y'think I would've realized that since he had 'em in the trailer. :P

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Thu Jun 03, 2010 12:21 pm
by Mikk-
It would be really cool if there was a map-pack made for this mod.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Thu Jun 03, 2010 12:31 pm
by wildweasel
Mikk- wrote:It would be really cool if there was a map-pack made for this mod.

Bonus points: make it in the style of Mirror's Edge.

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Thu Jun 03, 2010 2:31 pm
by JustGabriel
Mikk- wrote:It would be really cool if there was a map-pack made for this mod.

Exactly what I thought upon the first minutes of gameplay

Xaser, what's pastebin?

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Fri Jun 04, 2010 11:00 am
by MagSigmaX
This mod is kickass!! I love it, especially the kick-jumping and how ridiculous is the way that the dual sawn-offs reload.

But I think I have some glitchs when I played this on GZdoom ...
Spoiler:

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Fri Jun 04, 2010 11:07 am
by Mikk-
GzDOOM hates the TEXTURES lump. But it's fine in the latest ZDOOM

Re: [WIP] Parkour Mod [Beta.C]

PostPosted: Mon Jun 07, 2010 11:38 am
by ZDG
My best time for IOS in HMP.