[Release] Parkour -- v1.1

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Re: [WIP] Parkour Mod [Trailer]

Postby ZDG » Sun May 30, 2010 1:45 pm

Give us a release date! :eek:
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Re: [WIP] Parkour Mod [Trailer]

Postby Darsycho » Sun May 30, 2010 2:07 pm

thats awesome o_o
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Re: [WIP] Parkour Mod [Trailer]

Postby SoulCrow » Sun May 30, 2010 2:51 pm

BFG 2704 makes a return?
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Re: [WIP] Parkour Mod [Trailer]

Postby TypeSaucy » Sun May 30, 2010 4:16 pm

I LOVE YOU...
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Re: [WIP] Parkour Mod [Trailer]

Postby hitmanx » Sun May 30, 2010 8:37 pm

Excellent. Xaser amazes us once agian.
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Re: [WIP] Parkour Mod [Trailer]

Postby JustGabriel » Mon May 31, 2010 2:10 am

It has Double Sawn Offs!!!! :shock:
You can't get better than Double fucking Sawn Offs! unless you have TRIPLE sawn offs but that'd destroy reality as we know it
DO WANT! :tongue:
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Re: [WIP] Parkour Mod [Trailer]

Postby Zhs2 » Mon May 31, 2010 2:52 am

JustGabriel wrote:It has Double Sawn Offs!!!! :shock:
You can't get better than Double fucking Sawn Offs! unless you have TRIPLE sawn offs but that'd destroy reality as we know it
DO WANT! :tongue:

You think we could get a centered fist too?!
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Re: [WIP] Parkour Mod [Trailer]

Postby Matt » Mon May 31, 2010 3:20 am

Image
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Re: [WIP] Parkour Mod [Trailer]

Postby Deimus » Tue Jun 01, 2010 4:30 pm

at a sword or two and Prince Of Persia mod lol.
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Re: [WIP] Parkour Mod [Trailer]

Postby amv2k9 » Tue Jun 01, 2010 5:22 pm

Day-um, that looks awesome.

JustGabriel wrote: unless you have TRIPLE sawn offs but that'd destroy reality as we know it


Well if he strapped them to his feet (a la Bayonetta), he could have four shotguns... But you'd probably need new graphics, thus removing it from the Mutator competition.

The bit with the "reload both shotguns at once while holding them" was funny; reminded me of that "Zharkov Goes to the Store" Xaser did a while back.
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Re: [WIP] Parkour Mod [Trailer]

Postby wildweasel » Tue Jun 01, 2010 5:23 pm

Deimus wrote:at a sword or two and Prince Of Persia mod lol.

Shame Doom 2 has no graphics that can be easily adapted into swords (unless perhaps you're carving apart the SHAWN textures, but that'd take more TEXTURES code than the entire size of the Decorate lump).
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this release is two hundred percent cran approved by senator

Postby Xaser » Wed Jun 02, 2010 6:48 am

Well, it doesn't have swords, but Parkour.

More details here, for now. I'll update more when I get un-lazy. :P
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Re: [WIP] Parkour Mod [Beta.C]

Postby ZDG » Wed Jun 02, 2010 7:14 am

Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.
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Re: [WIP] Parkour Mod [Beta.C]

Postby TheDarkArchon » Wed Jun 02, 2010 8:43 am

ZDG wrote:Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.


You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery
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Re: [WIP] Parkour Mod [Beta.C]

Postby ZDG » Wed Jun 02, 2010 10:09 am

TheDarkArchon wrote:
ZDG wrote:Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.


You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery

ORLY? Yes, i'm using the lastest SVN of GZDOOM.
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