[Release] Parkour -- v1.1

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Release] Parkour -- v1.1

Postby Gorec » Tue Nov 22, 2016 12:09 pm

DonnieDark wrote:I would also like to see a separate version with just the jumping awesomeness!

i ripped all other things in mod except for walljump so it works with some other mods
User avatar
Gorec
 
Joined: 09 Feb 2016
Location: )()()()()()()()()()()()(

Re: [Release] Parkour -- v1.1

Postby Xaser » Tue Nov 22, 2016 1:29 pm

A "Parkour Lite" that can be easily loadable with other mods would be pretty coolio. Dunno when I'll get around to making an "official" one myself, but feel free to post up your own version if you've got it made.
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Re: [Release] Parkour -- v1.1

Postby VICE » Tue Nov 22, 2016 1:49 pm

Xaser wrote:A "Parkour Lite" that can be easily loadable with other mods would be pretty coolio. Dunno when I'll get around to making an "official" one myself, but feel free to post up your own version if you've got it made.


I should mention that my add-on for D4D borrows some wall jumping code from Parkour. (Your name appears in the credits list, of course).

I tweaked and removed a bunch of things, and I don't remember exactly what I changed, but I could isolate what I have into a separate Pk3 so that it works as a standalone, if anyone wants that.
User avatar
VICE
The .ogg O.G
 
Joined: 28 Mar 2012
Location: Israel

Re: [Release] Parkour -- v1.1

Postby Aethun » Thu Dec 01, 2016 9:22 pm

Please! Post it!
I love parkour in Heretic and Hexen!!

But parkour send me error messages constantly.

Edge grab can possible in 3D floors?
Aethun
 
Joined: 06 Jun 2016

Re: [Release] Parkour -- v1.1

Postby Xaser » Fri Dec 02, 2016 9:07 am

Aethun wrote:But parkour send me error messages constantly.

What errors? If there's a bug, I can't fix it if I don't know what it is.
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Re: [Release] Parkour -- v1.1

Postby VICE » Fri Dec 02, 2016 3:22 pm

Aethun wrote:Please! Post it!
I love parkour in Heretic and Hexen!!

But parkour send me error messages constantly.

Edge grab can possible in 3D floors?


dashwalljump.pk3


Here's a pk3 with Xaser's Walljump and KeksDose's Dash together. Fun times.
Source is there and everything is commented, so it should be pretty easy to tinker with the variables in SLADE.

I have to admit, a few years back when I didn't know how to work with ACS, I would have killed for a simple plugin like this. :P
You do not have the required permissions to view the files attached to this post.
User avatar
VICE
The .ogg O.G
 
Joined: 28 Mar 2012
Location: Israel

Re: [Release] Parkour -- v1.1

Postby Baconator » Sat Jan 14, 2017 6:15 am

Hi Xaser!

Thank you for your awesome mod, really enjoying it!

Could we have secondary fire for shotgun like very accurate high damage slug which can sometimes detonate lesser enemies? Like the elephant gun in DoomRL.
User avatar
Baconator
Doom makes me moist.
 
Joined: 15 Nov 2015

Re: [Release] Parkour -- v1.1

Postby Xaser » Sat Jan 14, 2017 12:31 pm

The mod is complete and released. I have no plans to release any new versions unless a severe bug crops up.

Super-glad you're enjoying it, though! :D
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Re: [Release] Parkour -- v1.1

Postby Jeimuzu73 » Sun Jan 22, 2017 8:49 pm

Having played this and Trailblazer, I can't help but wonder if the Parkour guy (or Freerunner as he's called in Doomvengers) is the Trailblazer's long-lost son or vice-versa (as they both have similar aerial moves and dual-wield pistols and sawn-offs) :wink:
User avatar
Jeimuzu73
Name's Odd. James Odd.
 
Joined: 03 Jul 2011
Location: Dropping today in Station Square.

Re: [Release] Parkour -- v1.1

Postby PillowBlaster » Sun Jan 22, 2017 9:33 pm

Jeimuzu73 wrote:Having played this and Trailblazer, I can't help but wonder if the Parkour guy (or Freerunner as he's called in Doomvengers) is the Trailblazer's long-lost son or vice-versa (as they both have similar aerial moves and dual-wield pistols and sawn-offs) :wink:


I'd daresay it's a lovechild of a lot of Xaserian-related hijinks, plus my own hubbubs. :P (Psychic-styled sawed-off reloads, cough~)
User avatar
PillowBlaster
 
Joined: 24 Jan 2010

Re: [Release] Parkour -- v1.1

Postby wildweasel » Mon Jan 23, 2017 9:33 am

PillowBlaster wrote:(Psychic-styled sawed-off reloads, cough~)

I swear I keep telling people it's armpits. Really strong armpits.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: [Release] Parkour -- v1.1

Postby DoomRater » Mon Jan 23, 2017 11:00 am

User avatar
DoomRater
Hi, I'm bob.
 
Joined: 28 Jul 2004
Location: WATR HQ
Discord: DoomRater#6308

Re: [Release] Parkour -- v1.1

Postby Xaser » Mon Jan 23, 2017 6:01 pm

Someone ought to make Armpit Doom a reality. The world needs this.

[Also, thanks for the kind words + flattery -- trailblazer comparison == O_O]
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Re: [Release] Parkour -- v1.1

Postby doommarine1979 » Tue May 16, 2017 10:29 am

Parkour is sport that you jump and run every obstacle on way.

So this meaning for this doom mod! :D (I mean it's mutator, but it's okay.)

let me review this:
1. the fist are still fine.
2. chainsaw are okay too.
3. "Give a guy a gun, and he's Superman . Give him two, and
he's God!" taken from hard boiled quote movie, it just how I appreciated for pistol that can be dual wielded and the sawn-off double barrel shotgun that so much references Alice using his two sawn-off double barrel shotgun in Resident Evil movie. :-)
4. the shotgun are still okay.
5. the chaingun with grenade launcher attachment mostly references to pulse rifle at the Aliens. make this weapon to keeping stay frosty. :-)
6. the rocket launcher with flamethrower addon makes look like a mashup Doom/Aliens style. I like it. :-)
7. the plasma rifle has nice plasma sparkle ball, alt-fire has like before plasma rifle in Doom (2016) was cool.
8. finally you give bfg 9000 alt-fire Christmas sparkle ball bfg. :-)
9. secret weapon when I'm idfa, cybie launcher and mastermind auto shotgun chaingun cannon? I think this is great idea.

the result this doom mod(mutator) are very simple, but the gameplay still original and with new feature it's outstanding. :D

10/10
User avatar
doommarine1979
 
Joined: 16 May 2017

Re: [Release] Parkour -- v1.1

Postby Aethun » Tue Jul 18, 2017 4:23 pm

for
Xaser
and
VICE

I need some help with this mutators (double jump and dashwall jump)

I've created maps for the D4T mod, these maps allow you to take advantage of the double jump and more freedom to use the demons. I happened to adapt these maps for Heretic and Hexen, Brutal Doom and mods that run in Zandronum, to use these mutators to take advantage of each corner of them.
I have found two problems, obviously using Zandronum, version 3.0

In both cases, when our character is killed and reappears, the double jump stops working and the jump through the wall also ceases to take effect.
In addition, the big drawback of Dashwall Jump is that it modifies the weight of the character and the Jumpads stop working properly.

The bad thing is that I myself do not have the knowledge to be able to solve this problem. I need a little help to be able to present all the maps correctly, not only those of the version for D4T. :oops:

Thanks for everything.
A greeting.
Aethun
 
Joined: 06 Jun 2016

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Fleur_de_Duck, Gorec, Kenon, PurpleRhino83 and 17 guests