[WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby Captain J » Sun Nov 20, 2016 12:57 am

mutator wrote:I still have somewhat hope in this mod so I am hoping this mod doesn't die, in read me file it says there is still things to be done so I'm hoping author one day comes with updates
It seems it depends on him, not us. I do wish he can back faster, but it would be better if we can wait for the amazing surprise instead of hoping and keep it resurrected in false way. But if it's related to bug report or constructive criticism, that would be the different story.
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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby mutator » Sun Nov 20, 2016 8:27 am

Captain J wrote:It seems it depends on him, not us. I do wish he can back faster, but it would be better if we can wait for the amazing surprise instead of hoping and keep it resurrected in false way. But if it's related to bug report or constructive criticism, that would be the different story.

Yeah you are right we can't do much other than just hoping for new version. Have you tried messaging him or know anyone that did? Maybe he already has the answer why he doesn't work
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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby Captain J » Sun Nov 20, 2016 8:56 am

Since he has no news to this day, i don't think so.
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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby mutator » Sun Nov 20, 2016 9:24 am

Captain J wrote:Since he has no news to this day, i don't think so.

You mean mod will have update?
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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby Captain J » Sun Nov 20, 2016 9:30 am

IF he comes back, yes. Now i'm not going to post anything in this thread until he comes back. So excuse me.

EDIT: Still, we don't clearly know he's still alive or not in real life. So we should cut the chat and keep waiting. Also yes, the community can do the work. If they actually have wills to do.
Last edited by Captain J on Mon Nov 21, 2016 9:32 am, edited 1 time in total.
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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby Wolfbrf » Mon Nov 21, 2016 8:50 am

Maybe the author does not intend to work on the mod, but the community can.
see brutal hexen rpg, It's just an example. or a monster addon for this mod, a lot off addons for brutaldoom of these few for D4D(active mod)
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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby Gorec » Mon Nov 21, 2016 9:11 am

Captain J wrote:IF he comes back, yes. Now i'm not going to post anything in this thread until he comes back. So excuse me.

MagSigmaX Last visited:21 Oct 2015, 22:04 i dont think hes gonna return
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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby mutator » Mon Nov 21, 2016 5:28 pm

Captain J wrote:EDIT: Still, we don't clearly know he's still alive or not in real life. So we should cut the chat and keep waiting. Also yes, the community can do the work. If they actually have wills to do.

So you mean he might be dead in real life?

Gorec wrote:MagSigmaX Last visited:21 Oct 2015, 22:04 i dont think hes gonna return

He has been absent before too so let's hope he comes back, this is too good mod to be abandoned
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Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Postby wildweasel » Tue Nov 22, 2016 10:54 am

When he comes back, I will unlock his topic for him.
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