Dreadflame wrote:I wouldn't much miss light amplification goggle pickups if it was built into the player as another side function. Besides, I think it kind of makes sense that the player character would have that technological advantage, being a high-tech supersoldier. Also, it could open up the opportunity for the light goggle pickup to be replaced with another new pickup, like perhaps a energy amplifier battery that temporarily reinforces players suit power, giving the player a little bit of time to be able to max charge a couple punches or grenades without the danger of rerouting shields and dying in a split second? just food for thought
Yeah, I been thinking in adding a nightvision mode to the suit, it makes sense after all. And I will replace the light amplification visor powerup pickup with an overshield sphere or a defense sphere, since that pickup is barely used in non-id maps anyway.
submerge wrote:Will there be a Zandronum compatible version later?
As far as I know
Zanondrum Zandronum is not up to date with the latest ZDoom features that Project MSX uses, so no Zandronum compatibility yet.
submerge wrote:After some further play, in Scythe2, Hurt Me Plenty difficulty, I have a few other suggestions.
1. Lower the speed of the Kabros by like... 15%. If you don't, that's cool. It doesn't bother me THAT much.
2. Buff Mancubus damage. Seriously, like... double or triple it. I wasn't feeling threatened by those giant fluffy pillow launchers at all
3. Replace the human marines with zombies or demons, please. I am not a fan of human enemies spouting the same 5 or 6 lines over and over again. Plus I feel killing human enemies (even if they're mind controlled or whatever) that aren't obviously undead to be against the spirit of the game.
4. Make the cacodemons a little bit (10-15%) faster. They rarely ever get a chance to use their screech attack, even ones that manage to blindside me.
5. I like how occasionally a trooper with a nail shotgun will pop up amongst the other soldiers. The occasional rare variant monster keeps the game interesting. You should extend this feature to other enemies.
1. The Kabros will be nerfed for the next version.
2. They already do a lot of damage, however I will revise the attack patterns so he has more a little more chance to hit the player.
3. I will change their voices so that they don't sound too normal, but that's low priority right now.
And
Patriot1776, Glad to hear your dad is doing better, hope he recovers. And also thanks for all the feedback... Regarding the tutorial map, this is something that someone on youtube suggested and I agree. It would be nice to have a good tutorial map to teach new players all the new abilities and quirks that Project MSX has. But the problem is that I suck at mapping, so I will have to see how I solve this, guess I have to practice more mapping.
Also the autoshotgun is receiving a damage boost, slightly increased clip size and a new burst fire mode for the next version.
Thanks for all the feedback!