[WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

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ArchXeno
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Re: [WIP] Project MSX [Gameplay Mod]

Post by ArchXeno »

The Weapons sound cool, but what about the monsters we will be using them on. Will they be upgraded versions of the original Doom 2 monsters, or something different like the video? (
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MagSigmaX
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Re: [WIP] Project MSX [Gameplay Mod]

Post by MagSigmaX »

ArchXeno wrote:The Weapons sound cool, but what about the monsters we will be using them on. Will they be upgraded versions of the original Doom 2 monsters, or something different like the video? (
All the monsters will be different from the ones in Doom 2. Most of the monsters sprites will be from realm667 bestiary, but their behavior and attacks will be different, my plan is to give them like 2 or 3 different attack moves and increased speed and aggressiveness, this way each individual monster is more deadly than the ones in vanilla Doom.

chronoteeth wrote:Awe, that auto cannon looked awesome to use.
SamVision wrote:Nooooooooooooo! A hand held cannon would have been awesome. I mean, no other weapon mod really has a weapon like that. Maybe a grenade launcher or a rapid rocket launcher but never a cannon. The only time I have seen a hand-held repeating cannon was in F.E.A.R.
Hehehe... Most of the weapons are still concepts, so changes can happen. After watching Robocop again, I'm reconsidering the idea of an auto-cannon... :wink:
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Deimus
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Deimus »

WOOT WOOT EPIC cannon!
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Deimus
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Deimus »

DONT DIE ON ME!
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wildweasel
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Re: [WIP] Project MSX [Gameplay Mod]

Post by wildweasel »

Image
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Viscra Maelstrom
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Viscra Maelstrom »

Aww, shoot. I was hoping that MSX had something new to say about this...
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InsanityBringer
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Re: [WIP] Project MSX [Gameplay Mod]

Post by InsanityBringer »

I think I still have the original somewhere. heh.
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MagSigmaX
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Re: [WIP] Project MSX [Gameplay Mod]

Post by MagSigmaX »

:shock: ...

I'm not dead folks, I've been working on the mod these past months, especially giving the weapons that you saw in the video a new graphical revamp, with more detail and better animations... I hope. (Still not new weapons being made, sorry :( )

I will post a new video when I finish these guns.

EDIT: Uploaded new screenshots of the new weapon graphics in the first post. Just to show you a little glimpse of them :wink:
reaperofthelake
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Re: [WIP] Project MSX [Gameplay Mod]

Post by reaperofthelake »

MagSigmaX wrote::shock: ...

I'm not dead folks, I've been working on the mod these past months, especially giving the weapons that you saw in the video a new graphical revamp, with more detail and better animations... I hope. (Still not new weapons being made, sorry :( )

I will post a new video when I finish these guns.

EDIT: Uploaded new screenshots of the new weapon graphics in the first post. Just to show you a little glimpse of them :wink:


i can't wait for this pleaseeee :woh: :woh: :woh: :woh:
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JimmyJ
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Re: [WIP] Project MSX [Gameplay Mod]

Post by JimmyJ »

MagSigmaX wrote::shock: ...

I'm not dead folks, I've been working on the mod these past months, especially giving the weapons that you saw in the video a new graphical revamp, with more detail and better animations... I hope. (Still not new weapons being made, sorry :( )

I will post a new video when I finish these guns.

EDIT: Uploaded new screenshots of the new weapon graphics in the first post. Just to show you a little glimpse of them :wink:
I'm glad to hear you're still working on this project, I can't wait! :)
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lukas
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Re: [WIP] Project MSX [Gameplay Mod]

Post by lukas »

Looks great :D!
Remind me of Halo and Republic Commando.
Can't wait for beta.
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Ryan Cordell
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Ryan Cordell »

lukas wrote:,, Remind me of Halo and Republic Commando.
Those two don't even belong in the same sentence!


:P
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Deimus
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Deimus »

Well good thing i bumped...

this might be a good TC, don't spoil the story, but i hope to see this in skulltag a lot.

*Cough* ISMELLACACOAWARD *Cough*
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Sangelothi
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Sangelothi »

Do weapon mods even get Caco awards???
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wildweasel
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Re: [WIP] Project MSX [Gameplay Mod]

Post by wildweasel »

Zero-X wrote:Do weapon mods even get Caco awards???
Nope - my own WWHC-Diaz was given only a sidebar mention in the 2008 Cacowards. So unless Project MSX is awesome enough to seriously get peoples' attention, I don't foresee a proper cacoward.
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