[WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Grymmoire
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Re: [WIP] Project MSX [Gameplay Mod]
On an on-topic note: I didn't know this existed until after it got bumped. After seeing the amazing first post I really wish it hadn't been bumped. Sucks to see awesome projects become inactive for any reason.
Re: [WIP] Project MSX [Gameplay Mod]
i was hoping this would be one of those 9/25 update! things but i guess not.
- Viscra Maelstrom
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Re: [WIP] Project MSX [Gameplay Mod]
And why would you think that would happen? Also, as BoldEnglishman already stated:
wwwoosher please stop posting just for the sake of posting
- Shadelight
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Re: [WIP] Project MSX [Gameplay Mod]
Because he's an idiot.doomhunter_175 wrote:And why would you think that would happen?
- InsanityBringer
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Re: [WIP] Project MSX [Gameplay Mod]
nononononono, you've got it all wrongwwwoosher wrote:heh
that's my job
heh
- Trooper 077
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Re: [WIP] Project MSX [Gameplay Mod]
wwwoosher wrote:heh
Ok so,You get your ass handed to you for bumping it the first time,Then you bump it again just to say "heh"?
Your either doing this intentionally or your just a complete idiot
- Grymmoire
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Re: [WIP] Project MSX [Gameplay Mod]
Wonder what the thread creator is gonna respond to all of this with. I checked and he didn't fall off the face of the planet, he went inactive right before September, chances are because of school, so it's safe to assume that in the near/far future he'll get back on this, but he woulda bumped it himself.
So, while this is not directed towards the obvious troll, I think the best thing to do is wait for the creator himself to reply, sometime, probably in a month or two at the most.
So, while this is not directed towards the obvious troll, I think the best thing to do is wait for the creator himself to reply, sometime, probably in a month or two at the most.
Re: [WIP] Project MSX [Gameplay Mod]
Thread really got bumped a lot... oh boy xD
Anyway, the project is still going, but real life duties has slowed down the progress of the mod, I will post a new demo video when I finish some stuff like the fists and the grenade trow animation, the auto-cannon is finished (for those who were asking...), so the second demo video will be up very soon... I hope...
Also I making a list of possible names for the mod to replace the "Project MSX" temporary name and giving the mod an official name. I will probably make a poll to decide the official name for the mod, if I can't decide one name myself.
Stay tuned
Anyway, the project is still going, but real life duties has slowed down the progress of the mod, I will post a new demo video when I finish some stuff like the fists and the grenade trow animation, the auto-cannon is finished (for those who were asking...), so the second demo video will be up very soon... I hope...
Also I making a list of possible names for the mod to replace the "Project MSX" temporary name and giving the mod an official name. I will probably make a poll to decide the official name for the mod, if I can't decide one name myself.
Stay tuned
- Grymmoire
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Re: [WIP] Project MSX [Gameplay Mod]
What did I tell you? Eh? Eh?
Anyway cool, this project really caught my eye and it'd be a shame to see it never released!
Anyway cool, this project really caught my eye and it'd be a shame to see it never released!
- NeuralStunner
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Re: [WIP] Project MSX [Gameplay Mod]
Damage knows all about that, too.MagSigmaX wrote:Also I making a list of possible names for the mod to replace the "Project MSX" temporary name and giving the mod an official name.
- Salad Viking
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Re: [WIP] Project MSX [Gameplay Mod]
Whoa, this is pretty cool! In that video, is the display 4:3 or 16:9/16:10? I'd like to know what aspect ratio this wad is calibrated for. It looks wide to me.
Re: [WIP] Project MSX [Gameplay Mod]
The aspect ratio of this mod is 4:3. I realize that the screenshots that I posted are very misleading in that aspect, they are not natively wide its just gzdoom's stretching the resolution to a wide aspect. Sorry the confusion.Salad Viking wrote:Whoa, this is pretty cool! In that video, is the display 4:3 or 16:9/16:10? I'd like to know what aspect ratio this wad is calibrated for. It looks wide to me.
Is basically a big medikit pickup, it gives the player 2 portable medikits. Since this mod reduces the amount of health pickups, this item will come in very handy.Se7eNytes wrote:What's the item replacing the berserk pack in your newest screenshot?
- Shadelight
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Re: [WIP] Project MSX [Gameplay Mod]
It's awesome that you're still working on this. Will this be coop compatible?