[WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Projects that alter game functions but do not include new maps belong here.
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Grymmoire
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Grymmoire »

On an on-topic note: I didn't know this existed until after it got bumped. After seeing the amazing first post I really wish it hadn't been bumped. Sucks to see awesome projects become inactive for any reason. :(
wwwoosher
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Re: [WIP] Project MSX [Gameplay Mod]

Post by wwwoosher »

i was hoping this would be one of those 9/25 update! things but i guess not.
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Viscra Maelstrom
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Viscra Maelstrom »

And why would you think that would happen? Also, as BoldEnglishman already stated:
wwwoosher please stop posting just for the sake of posting
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Shadelight
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Shadelight »

doomhunter_175 wrote:And why would you think that would happen?
Because he's an idiot.
wwwoosher
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Re: [WIP] Project MSX [Gameplay Mod]

Post by wwwoosher »

heh
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SamVision
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Re: [WIP] Project MSX [Gameplay Mod]

Post by SamVision »

Image
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InsanityBringer
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Re: [WIP] Project MSX [Gameplay Mod]

Post by InsanityBringer »

wwwoosher wrote:heh
nononononono, you've got it all wrong

that's my job

heh
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Trooper 077
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Trooper 077 »

wwwoosher wrote:heh

Ok so,You get your ass handed to you for bumping it the first time,Then you bump it again just to say "heh"?

Your either doing this intentionally or your just a complete idiot
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Grymmoire
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Grymmoire »

Wonder what the thread creator is gonna respond to all of this with. I checked and he didn't fall off the face of the planet, he went inactive right before September, chances are because of school, so it's safe to assume that in the near/far future he'll get back on this, but he woulda bumped it himself.

So, while this is not directed towards the obvious troll, I think the best thing to do is wait for the creator himself to reply, sometime, probably in a month or two at the most.

:)
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MagSigmaX
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Re: [WIP] Project MSX [Gameplay Mod]

Post by MagSigmaX »

Thread really got bumped a lot... oh boy xD

Anyway, the project is still going, but real life duties has slowed down the progress of the mod, I will post a new demo video when I finish some stuff like the fists and the grenade trow animation, the auto-cannon is finished (for those who were asking...), so the second demo video will be up very soon... I hope...

Also I making a list of possible names for the mod to replace the "Project MSX" temporary name and giving the mod an official name. I will probably make a poll to decide the official name for the mod, if I can't decide one name myself.

Stay tuned :wink:
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Grymmoire
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Grymmoire »

What did I tell you? Eh? Eh? :P

Anyway cool, this project really caught my eye and it'd be a shame to see it never released!
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Re: [WIP] Project MSX [Gameplay Mod]

Post by NeuralStunner »

MagSigmaX wrote:Also I making a list of possible names for the mod to replace the "Project MSX" temporary name and giving the mod an official name.
Damage knows all about that, too. :P
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Salad Viking
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Salad Viking »

Whoa, this is pretty cool! In that video, is the display 4:3 or 16:9/16:10? I'd like to know what aspect ratio this wad is calibrated for. It looks wide to me.
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MagSigmaX
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Re: [WIP] Project MSX [Gameplay Mod]

Post by MagSigmaX »

Salad Viking wrote:Whoa, this is pretty cool! In that video, is the display 4:3 or 16:9/16:10? I'd like to know what aspect ratio this wad is calibrated for. It looks wide to me.
The aspect ratio of this mod is 4:3. I realize that the screenshots that I posted are very misleading in that aspect, they are not natively wide its just gzdoom's stretching the resolution to a wide aspect. Sorry the confusion.

Se7eNytes wrote:What's the item replacing the berserk pack in your newest screenshot?
Is basically a big medikit pickup, it gives the player 2 portable medikits. Since this mod reduces the amount of health pickups, this item will come in very handy.
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Shadelight
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Re: [WIP] Project MSX [Gameplay Mod]

Post by Shadelight »

It's awesome that you're still working on this. Will this be coop compatible?
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