Re: [Hexen] Realistic Weapons Mod (WIP)
Posted: Fri Jan 22, 2010 2:12 pm
I'm glad things are working a bit smoother now... mind you, I'll admit that not everything is exact.Davidos wrote:I guess it just acted wonky when I started the game the first time, using the same save later on.
But for some odd reason everything is working properly now.
Even Bows work
But sometimes, for no reason (possibly throwing and picking up too many times to get the right weapon out of a stack of other weapons) they'll stop doing damage.
I found a few (rather rare) cases in which where I dropped a heavily worn weapon and picked up a new one, quickly dropping THIS one again to the old one 'd make it reset it's stats again. The same works the other way around in which a new weapon 'll break after just a few hits.
It's hard to figure out which weapon is more usefull though as you only see info once you pick it up, and when you drop it again the info is actually removed. See, I tried picking up other weapons to see what weapon'd be the best choice under certain conditions, but to my surprise, attempting to pick one up again it was just named 'Sword/Club/whatever' and it didn't state a title like 'Dulled sword of toxicity' or whatever it was. It'd be more usefuill, I think, if the title given on pickup was also stored in the hud, but using shorter versions (Sword (T/D+/DULL)) or something, just saying.
Whelp... that's about all I can remember, it's been a... rather fragged up day today.
Not true, just got another idea.
What about the hands/fists 's alt attack be able to disarm certain types of enemies or atleast steal equipment? Kinda like Thief ya know? Just steal a knife and stab him down.
Alot better than starting with fists only right? XD
Thats a good idea with having the weapon stats come up again... I'd already thought of it, but not come up with a way of doing it... however, now that you've reminded me of the problem, I've thought up a workaround I should implement..
Or should I have the full name (or an abbreviation) in the held weapon display in the top right? (e.g. "sword of might"/ "sword of M" etc. as opposed to just "sword") I realise this goes against my idea of "you should make note of what you pick up" idea, but I get the feeling not knowing what you're holding is a bit frustrating... (mind you, you can kind of tell: by how quickly it takes a weapon to kill an ettin... A wooden spear killing an ettin in 2 shots is v. good, for instance)... Anyway, feedback appreciated.
Oh, and sorry, there is a bug i forgot about.. if you repeatedly drop a weapon and pick it up, it sometimes loses some strength.. This seems particularly true for bows... I don't know exactly why though. But that should explain at least one of your problems, and should be fixable.
Not sure about the fists altfire-disarm thing... Opinions, people?