Chronos wrote:DOOMERO i find much of bugs
First add +NOALERT flag to punches))
Then you should do something with how weapons alert monsters that's the lag problem weapon shoot makes EVERY monster on map enter see state even my PC lag.If i don't mistaked flashlight is bobbing you should remove it if you dont want light corona to move outside flashlight.
And what about change to GZDoom/Skulltag rails?You done what i see to 200% of zdoom possibilities but thats pallete is really stop you from great-looking weapons you should switch to GZDoom.
As i can see you changed blue from pallete to green)And another bug is that plasmagun shoots plasma balls in black square you should fix this.
That's all for physical bugs.No about monsters.First there see sounds are really something you should change it somehow cause they speak it too fast and too much don't know about others but i dont like they out loud speech with steps you should lower volume of sounds or change them.Next is AI behavior.Don't know if it was exatly like this in doom3 but you make monsters too fast too overpowered and shooting guns like they have chaingun.To balance this i recommend fix their power or fix their weapon speed that should make them easy a bit.
As i said this is great done and this is 200% of zdoom possibilities but i would like to see it in GZDoom-like port
for gzdoom impossible, i tried but the wad is crashed...monsters fasted? this is not like the classic doom monsters, slows and donkeys...i increase the speed becuase i added the soulcube and artifact for make more balanced, artifact make more slow the monsters, soulcube kill all......to compense so easily kill the monsters with those weapons....well, this mod is not for play classic doom wads..is for make special maps with that.....
i will considered about the fists, the flashlight too, i will put a bob for the ilumination....about the pallete is for the plasmagun, in doom3 is cian, i converted the blue to cian color.....