X-CrazyWeaps-X: Back from a long break...
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
X-CrazyWeaps-X: Back from a long break...
X-cRaZyGuNz-X
Hey guys, Crazy here, and i have been on a loong break from modding and zdoom, and whatnot. now that i'm back, i'm gonna take this mod to a next level... if i can remember how to mod like i did before, kinda rusty.
story here is i was working on this mod on my really old pc, and i made it a pretty successful mod. thing is, i was still working on it at that time, and that was when my pc went down to crap, and i mean total crap. since that time, my pc was infected with loads of Trojan, and it crashed more than any other pcs i fix today. so i got myself a laptop, and so far it's good, but i don't have the original resources i had on the other pc that was used on my unreleased version of my mod.
anyway, for now, this mod is gonna go through a series of remodeling, and perhaps it will be better than it was when it was unreleased. If i can remember, i was working on a Beta #4 during the time, and it had a major update on it. meh, i'll see what i can do.
In the meantime, enjoy Beta #3 for now while i get restarted on this mod. ~Crazy
Beta #3: http://www.mediafire.com/?ckabnxwrao22tyx
Hey guys, Crazy here, and i have been on a loong break from modding and zdoom, and whatnot. now that i'm back, i'm gonna take this mod to a next level... if i can remember how to mod like i did before, kinda rusty.
story here is i was working on this mod on my really old pc, and i made it a pretty successful mod. thing is, i was still working on it at that time, and that was when my pc went down to crap, and i mean total crap. since that time, my pc was infected with loads of Trojan, and it crashed more than any other pcs i fix today. so i got myself a laptop, and so far it's good, but i don't have the original resources i had on the other pc that was used on my unreleased version of my mod.
anyway, for now, this mod is gonna go through a series of remodeling, and perhaps it will be better than it was when it was unreleased. If i can remember, i was working on a Beta #4 during the time, and it had a major update on it. meh, i'll see what i can do.
In the meantime, enjoy Beta #3 for now while i get restarted on this mod. ~Crazy
Beta #3: http://www.mediafire.com/?ckabnxwrao22tyx
Last edited by TypeSaucy on Mon Jul 30, 2012 3:56 pm, edited 10 times in total.
- wildweasel
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Re: X-CrazyGuns-X, My Personel Weapons Realese.
Please tell me you intend on including a credits list.
Re: X-CrazyGuns-X, My Personel Weapons Realese.
oh, i was working on that right now. ok, ahem...
Edit: in the .txt file in 2nd beta.
Edit: in the .txt file in 2nd beta.
Last edited by TypeSaucy on Fri Jul 31, 2009 3:04 pm, edited 3 times in total.
Re: X-CrazyGuns-X, My Personel Weapons Realese.
Credit meeeeeee
for the pulse rifle thing that shoots green and reloads. Zat was mine :3
Anyway i quite like this, my only gripe is the duke chaingun doesn't move at all when you shoot, i wonder if theres a way to make it shake like in duke?
And the thing that shoots plasma and rail doesn't bob.
Other then that i really like this, ammo seems sparse though, i ran out a lot, by the pit i only had an axe.
Good job man.
for the pulse rifle thing that shoots green and reloads. Zat was mine :3
Anyway i quite like this, my only gripe is the duke chaingun doesn't move at all when you shoot, i wonder if theres a way to make it shake like in duke?
And the thing that shoots plasma and rail doesn't bob.
Other then that i really like this, ammo seems sparse though, i ran out a lot, by the pit i only had an axe.
Good job man.
Re: X-CrazyGuns-X, My Personel Weapons Realese.
you made the split-cell sprites? what a coinsidence. and the thing that shoots plasma and the railgun, AKA the Uranium Gun, it doesn't have enough sprites in the end, like a big gap.hitmanx wrote:Credit meeeeeee
for the pulse rifle thing that shoots green and reloads. Zat was mine :3
Anyway i quite like this, my only gripe is the duke chaingun doesn't move at all when you shoot, i wonder if theres a way to make it shake like in duke?
And the thing that shoots plasma and rail doesn't bob.
Other then that i really like this, ammo seems sparse though, i ran out a lot, by the pit i only had an axe.
Good job man.
the Duke Chaingun Cannon, im gonna finish that in the next realese.
and about the axe in the pit, what happened to the machete and the fists?
Re: X-CrazyGuns-X, My Personel Weapons Realese.
well i dunno what it's called but it shoots green and it reloads
And i presumed the axe was better D:
And i presumed the axe was better D:
Re: X-CrazyGuns-X, My Personel Weapons Realese.
oh, cause i thought you dropped the machete or something.
anyway, the next realese will have a few more weapons, and some weapons here will have alt-fire.
anyway, the next realese will have a few more weapons, and some weapons here will have alt-fire.
Re: X-CrazyGuns-X, My Personel Weapons Realese.
Uhm... did you make one of these before?
Re: X-CrazyGuns-X, My Personel Weapons Realese.
what? a personal weapons mod? no, Lolo_Is_Cool did one, though, which was called LCS. you probably mistaken it if so.
oh, just ajusted the Pulsator, it shoots a pulse wave instead of a railgun fire. and just added in a new weapon, the ED Chainsaw (Thanks, Bazooka).
PS: if your wandering what ED means, it stands for "Eternal Damnation", which is a Postal 2 mod.
edit: i made an altfire for the Demon Shredder (summon demonripper)
oh, just ajusted the Pulsator, it shoots a pulse wave instead of a railgun fire. and just added in a new weapon, the ED Chainsaw (Thanks, Bazooka).
PS: if your wandering what ED means, it stands for "Eternal Damnation", which is a Postal 2 mod.
edit: i made an altfire for the Demon Shredder (summon demonripper)
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Re: X-CrazyGuns-X, My Personel Weapons Realese.
Slaughtering zombies with the battleaxe is really fun, the rest of the weapons are ok
You need to add a lower pitched swish sound to the axe, and ditch some of the samey weapons
You need to add a lower pitched swish sound to the axe, and ditch some of the samey weapons
Re: X-CrazyGuns-X, My Personel Weapons Realese.
no problema, muchacho!
and this mod introduces Halo weapons rehanded, the Assault Rifle, and the Shotgun (no muzzleflash yet).
and this mod introduces Halo weapons rehanded, the Assault Rifle, and the Shotgun (no muzzleflash yet).
Re: X-CrazyGuns-X for GZDoom. Beta #2 realesed.
New Beta realesed. check first post.
- JoeyTD
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Re: X-CrazyGuns-X for GZDoom. Beta #2 realesed.
just asking but are you going to use the centered flare gun i made for you in you weapon mod.
btw nice mod so far.
btw nice mod so far.
Re: X-CrazyGuns-X for GZDoom. Beta #2 realesed.
Seriously. The Eternal Damnation Rips (The mod sucked) are pretty... meh compared to the others...
They're smaller, and grainy... maybe you should smooth them up a little and resize?...
They're smaller, and grainy... maybe you should smooth them up a little and resize?...
Re: X-CrazyGuns-X for GZDoom. Beta #2 realesed.
yea, thats coming up in the next beta. and thanks for reminding me.JoeyTD wrote:just asking but are you going to use the centered flare gun i made for you in you weapon mod.
btw nice mod so far.
@Davidos: well, i dont know about the chainsaw, but the sawed-off can be pulled off. i wouldn't garantee it, though.