[WIP] Psychic -- Beta #5b, now with Raven & Strife!

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Re: [WIP] Psychic -- Trailer?

Postby wildweasel » Fri May 29, 2009 1:17 pm

Lysander wrote:This looks quite good. However, I'm concerned about difficulty... this makes it look almost too easy.

Take it from one of Xaser's beta testers: it's NOT easy. By any means.
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Re: [WIP] Psychic -- Trailer?

Postby DoomRater » Fri May 29, 2009 1:33 pm

PHSYCHIC IS SUPPOSED TO BE EASY!!!! BUT IT'S NOT EASY! PSYCHICS ARE WEAK!!! PSYCHICS ARE..... FUUUUUUCK!

Yeah, the video was done with the character pretty much having everything in the inventory. I dunno if Xaser will silence me for this but... I'm glad to say the shotguns will not dominate this weapon mod. It's about time, too!

Anyway, I dumped a little bit of stuff for them to tidy up, dunno if that'll delay the project or not but I think it'll help new players in the long run.
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Re: [WIP] Psychic -- Trailer?

Postby Xaser » Fri May 29, 2009 3:40 pm

I must say, you guys are great at generating hype, ;)
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Re: [WIP] Psychic -- Trailer?

Postby Estopolis » Fri May 29, 2009 5:51 pm

Well the shotgun in the video worked awesomely, and will probably still hold it's own compared to the other weapons.

I think the reason that shotguns tend to outshine most other weapons in Doom is it's practical uses, like easily forcing enemies into a pain state and doing a hefty amount of damage without any risk to the user, and ripping through weak enemies a lot faster than most other rapid fire hitscan weapons. Sure, Doom's Rocket Launcher can do roughly the same amount of damage as the Super Shotgun, but you risk hurting yourself in the process.

So I think it's good to hear that the shotguns won't be the best weapons, because: It confirms more than one shotgun, and there should be a reason to use other weapons in more situations.

Psychic can't come out soon enough. :(
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Re: [WIP] Psychic -- Trailer?

Postby Snarboo » Fri May 29, 2009 6:24 pm

The psychic abilities are really the meat and potatoes of the mod. The weapons provide support mainly, and while some of them are strong, they pale in comparison to some of the abilities you can get and upgrade.
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Re: [WIP] Psychic -- Trailer?

Postby Project Dark Fox » Fri May 29, 2009 8:08 pm

I like to watch them burrrrrnnnnn....
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Re: [WIP] Psychic -- Trailer?

Postby ProjectAngel » Fri May 29, 2009 8:20 pm

This mod sounds awesome.

Makes me want to be a beta tester...
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Re: [WIP] Psychic -- Trailer?

Postby TypeSaucy » Fri May 29, 2009 8:29 pm

same here, dude. same here.
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Re: [WIP] Psychic -- Trailer?

Postby Snarboo » Fri May 29, 2009 8:36 pm

Project Dark Fox wrote:I like to watch them burrrrrnnnnn....
I'm partial to ice myself. Cheap to buy and upgrade, plus it fires out in a large, shotgun style spread. It's also funny to watch cacos plummet after freezing them. Earth is another favorite, given it can pierce multiple enemies and the powered up form makes for nice overkill. Fire is great for narrow hallways, though. In fact, there really isn't a bad ability, they all are very useful.
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Re: [WIP] Psychic -- Trailer?

Postby TypeSaucy » Fri May 29, 2009 8:49 pm

i like the shit that vaporizes zombies, because like Xaser said "dont like corpses? me neither." :twisted:
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Re: [WIP] Psychic -- Trailer?

Postby Estopolis » Fri May 29, 2009 9:01 pm

I liked the blades in the trailer, the ones that went around slicing the Mancubi.

It was neat. Ice is also cool.
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Re: [WIP] Psychic -- Trailer?

Postby chopkinsca » Fri May 29, 2009 9:06 pm

Estopolis wrote:I liked the blades in the trailer



That''s the power I used most often. This mod will make you want to play through all the classic megawads all over again.
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Re: [WIP] Psychic -- Trailer?

Postby Project Dark Fox » Fri May 29, 2009 10:03 pm

chopkinsca wrote:
Estopolis wrote:I liked the blades in the trailer



That''s the power I used most often. This mod will make you want to play through all the classic megawads all over again.

Agreed! Doom II is fun again!
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Re: [WIP] Psychic -- Trailer?

Postby lizardcommando » Fri May 29, 2009 10:51 pm

Ah man, I wish I got to participate in the beta... :(
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Re: [WIP] Psychic -- Trailer?

Postby Project Dark Fox » Fri May 29, 2009 11:14 pm

I should probably earn my slot in the beta here shortly. I've been slacking on my end of the project. :P
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