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Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Sun Sep 04, 2016 1:10 pm
by Princess Viscra Maelstrom
probably not going to happen, unless effort were made to remaster Wolfen into something less antiquated. kind of like how Super Sonic Doom is full of all kinds of ugly hackery, and gameplay mods of any kind tends to be broken playing it in more ways than one.

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Sun Sep 04, 2016 8:36 pm
by erni945
Viscra Maelstrom wrote:probably not going to happen, unless effort were made to remaster Wolfen into something less antiquated. kind of like how Super Sonic Doom is full of all kinds of ugly hackery, and gameplay mods of any kind tends to be broken playing it in more ways than one.


Also I think so , but after all, although attempts to do so could Wolfen go to the end

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Thu May 11, 2017 12:26 pm
by Mere_Duke
Hello!

I have an issue trying to play KDiZD with Psychic
I'ma trying to load it as:
Code: Select allExpand view
gzdoom -file kdizd_12.pk3 xa-psych-b5b.pk3 pp-kdizd.wad

But it doesn't fix weapon slots as intended.
Using GZD 3.0.0

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Thu May 11, 2017 1:19 pm
by Xaser
Hmm, it's been a while since I've taken a look at the patch wads (or this project, even), but I'll see if I can tinker with it soonish.

Out of curiosity, if you change the load order to "gzdoom -file xa-psych-b5b.pk3 kdizd_12.pk3 pp-kdizd.wad", does it work? I realize in hindsight that I really should've specified a recommended load order, since that makes all the difference.

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Sat May 13, 2017 10:15 pm
by Orangewaggs
I for one would enjoy seeing more work be done on this.... It's still one of my more favorite gameplay mods to date...
But it is understandable when one cant work or have lost interesting in working on their mod.

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Mon May 15, 2017 5:20 pm
by Xaser
To be frank, the only reason it's not officially released is because the TITLEPIC and player sprites are still unfinished.

I have a lot of ideas on where I'd like to take this if I ever decide to make a "v2.0", but that'd involve a total overhaul of the mod at this point.

I do appreciate the interest though!

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Sat Sep 22, 2018 4:19 am
by quinn_today
This is a really excellent mod! :> I'm an artist and I'd be willing to do the Title Pic and some sprites for free if you want!

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Sat Sep 22, 2018 8:22 am
by Crudux Cruo
It's a good mod, one of my favorites. Still waiting faithfully for parkour 2.0 (apparently i posted as much in 2014!)
What sort of ideas did you have for character sprites? Cant you just clean up say the psi zombie a bit?

wouldn't mind helping on some doom projects, i'm sort of floundering on my lethaldoom sequel.

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Wed Mar 06, 2019 11:26 pm
by Tango
is the creation of addons permitted for Psychic? I know there are the compatibility patches in the OP for specific mapsets, but those are pretty limited in scope I think, and I am not sure who those were even made by. to clarify, by addons I mean things that still require the original to run properly, rather than a straight-up modification of the original mod

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Fri Mar 08, 2019 12:30 am
by EddieMann
Explosions from the grenade gun could definitely use more 'bang' or punch.

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Mon Feb 22, 2021 3:46 am
by placeboeffect
The shop doesn't work for me, and I have the binds set for it. Tried everything but they're all greyed out with dashes instead of numbers.
Does it only open after a certain level or something? Thanks.

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Mon Feb 22, 2021 10:38 am
by wildweasel
placeboeffect wrote:The shop doesn't work for me, and I have the binds set for it. Tried everything but they're all greyed out with dashes instead of numbers.
Does it only open after a certain level or something? Thanks.

Oh wow. I just booted it up to verify, on GZDoom 4.5.0, and it seems something has broken in the shop script. It just hangs at this screen:


In previous GZDooms, this would eventually go away and allow use of the movement keys to browse, but this has evidently broken and I don't know what can be done about it.

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Mon Feb 22, 2021 10:57 am
by phantombeta
It's caused by some button checks. It checks if any button is held when the menu was opened or certain things happen, and stays locked for a bit if so. The way it does so, however, gets broken by the somewhat recently added BT_RUN flag - it happens for a similar reason to this.

Re: [WIP] Psychic -- Beta #5b, now with Raven & Strife!

PostPosted: Mon Apr 12, 2021 5:26 am
by 64palm
on delta touch i cannot upgrade a shotgun cuz a button is confused me

sorry for my english