KingShinra wrote:PermaNoob wrote:[s]Project Dark Fox wrote:I'm going to stab each and every one of you people for getting my hopes up about an update on the project when it's just a couple of impatient bozos bumping the thread.
Stop posting and start lurking
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On the bright side, I get to play a Xaser project. This should be sweet.
EDIT: Not on the backup thread. Would love to try it out.
TheUnbeholden wrote:I feel that the telekinetic blast is really weak, I mean even for its blood cost. I think you could ask the creator of Brutal Doom to lend you the knock down animations for the zombies/imps. So that the blast could knock the weaker enemies on their asses.
Kate wrote:TheUnbeholden wrote:I feel that the telekinetic blast is really weak, I mean even for its blood cost. I think you could ask the creator of Brutal Doom to lend you the knock down animations for the zombies/imps. So that the blast could knock the weaker enemies on their asses.
A. Uhh no. No Brutal Doom. No. NO. No. No? No. Good.
Yutrzenika wrote:Not a fan of Brutal Doom?
Yutrzenika wrote:Anyways, so far my only problem I have with Psychic is that it seems... a little too easy. I mean, after a couple maps I found myself to be very well kitted out with weapons and psychic abilities, and that was with Beta 5a. That said, it is LOTS of fun.
edward850 wrote:Yutrzenika wrote:Not a fan of Brutal Doom?
Is this a problem?Yutrzenika wrote:Anyways, so far my only problem I have with Psychic is that it seems... a little too easy. I mean, after a couple maps I found myself to be very well kitted out with weapons and psychic abilities, and that was with Beta 5a. That said, it is LOTS of fun.
With Doom's vanilla mapset, it is undoubtedly easy. However I do find it works with things like Memento Mori II (in fact coop in general, due to the distribution of supplies) or Back to Saturn X. Or this one time in TNT after drinking all the known coffee in the universe.
See:
PGUY ABCDABCD 4 A_JumpIf(waterlevel == 3, "Water")
Goto Spawn
See:
PGUY ABCD 4 A_JumpIf(waterlevel == 3, "Water")
Loop
TheUnbeholden wrote:I feel that the telekinetic blast is really weak, I mean even for its blood cost. I think you could ask the creator of Brutal Doom to lend you the knock down animations for the zombies/imps. So that the blast could knock the weaker enemies on their asses. I think that would actually make using it worthwhile rather than giving it a damage boost (which would only make it no different than the other abilities). Can't think of any other way to improve this mod, it's really interesting take. Although the bounce sound of tokens sound rather flimsy, given how badass everything else looks and sounds
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