Captain Ventris wrote:Yeah, I actually think the shotgun should be tuned a bit, too. It's a bit TOO wide, and considering you have some hilarious AOE Psychic powers, the Shotgun could do with being a bit more efficient in the shooting things department.
What the hell are you talking about people, this weapons is very lethel as it is, due to the fastreload and infinite ammo. You seriosly would like to tweak it up, to be more deadly??
Besides you're all forgeting that theres no "Shotgun" in this mod, only classic old school"Sewed Off". You really dont expect it to behave like the normal Shotgun dont you?? If you seriiusly dont have time to shoot enemies once more to kill it, than scale down the difficulty settings a little bit down.
I know why everyone is to tweak up the Sewed Off damage, its becouse everyone is become accustomed, with the traditional Doom double barrel and now everybody thinks, that weapon like this should bring down at leats 5 enemies at a time, with a sharpshooter accuracy. I dont have to tell you that the original Doom shotgun and double barrel were overpowered right?? Especially the double barrel, example: To bring down a pink demon in doom, you had to shoot it 3 times on "Hurt Me Plenty"
Soo with the double barrel, it should take 1.5 shoots right?? Wrong it takes only one shoot from double barrel, to bring it down, verdict: Weapon was overpowered.
And dont even get me started on normal shotgun from doom. You could snipe an enemy with large distance with this weapons, verdict: Overpowered with accuracy. Soo now you people see, why in my oppinion this weapon, just like like all the others, should stay as they are. The damage infuclted by them, is good and quite reaslistic, hoverer i think that the Sub weapon is a little bit overpowered. Also all these weapons dont need more damage increasing, becouse of the infinite ammo and fastreload.
What i would really like to see implemented or changed in this mod in my oppnion is:
1 Some of the weapon sprites like the Nightmare-o are poorly done. If you look close you can see a black boarder. It feels like it was a paper drawing, also the granade laucher. is not very stylish and lacks a realoading animation, there are some sound effects during the reload. but nothing more. Granade laucher sprite is also a little bit dull (it reminds me that one from quake 2 a little bit). Maybe it should be changed in some kind of other stylish classic weapons, similar to the "Sewed off" style. Maybe if it looked like the classic old M79, it would be more pleasing to blow up demons ass with it. Take a look everyone isnt it beautifull? Wouldnt you like to blow asses with that, insted that one in the mod?
http://postimage.org/image/3ter7iwpl/Also, the one weapon that should be tweaked up in my oppinion in the mod is the granade launcher, not too much only a little bit to bring down demon with one shoot and blow the hell out of the zombie monsters types (just like the exploding barrel)
2.Adding some new variations of enemies would me nice, not like in the Aeons of dead though, to fit the whole Doom mood style. Maybe some new imp types like snake imp, fire imp ice imp etc. Ive saw a lot of nawe awesome doom monsters sprites in the web, look
http://www.youtube.com/watch?v=8ctlnvd_tR43.Maybe adding some more RPG elements like experience gained from killing monsters, which would give you points to spend on your Character development during the game, like increasing Health limit or Strenght, would work ;d
Ohh and maybe expanding the weapons upgrading system, like being able to upgrading it, much more in detail would spicier the gameplay more, than the simple original one.