Helper Marine [Release]

Projects that alter game functions but do not include new maps belong here.
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Lolazer
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Re: Helper Marine [Release]

Post by Lolazer »

Execution could not continue.

Script error, "DECORATE" line 407:
Expected ',', got ')'.

what the hell?
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Dancso
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Re: Helper Marine [Release]

Post by Dancso »

Lolazer wrote:Execution could not continue.

Script error, "DECORATE" line 407:
Expected ',', got ')'.

what the hell?
A double post won't help you more, unless it was accidental (I mean it still won't help but I wanted to point out :P)

I'm guessing that you either need to use a newer, SVN version of (g)zdoom or use the last proper release. (due to stuff sometimes getting changed with SVN updates)

If you need an SVN version...
http://svn.drdteam.org/ you can see that link on the zdoom wiki too, because It's that awesome.
Look for "builds" option under either gzdoom or zdoom to download.
t.v.
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Re: Helper Marine [Release]

Post by t.v. »

how does it work? How do get a helper marine in the game?
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Xim
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Re: Helper Marine [Release]

Post by Xim »

I edited my first post with instructions on how to run the wad, so see my first post if you don't know how to run the wad.
t.v.
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Re: Helper Marine [Release]

Post by t.v. »

ah thank you.

Maybe you could put the instructions in a text file to go with the wad. For n00bs like me :-)
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Grymmoire
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Re: Helper Marine [Release]

Post by Grymmoire »

Is there a way you could also make a little teleporter thing that teleports evil marines in instead of friendly ones too. I was using the current one in a mod a was working on a while ago, but no matter how much I modified it, it wouldn't teleport evil marines in. Even when it was an item that was spawned, not dropped by me. :(
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Xim
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Re: Helper Marine [Release]

Post by Xim »

The marines are all tagged with +FRIENDLY, it wouldn't be that hard to make them evil if you have lump editor like XWE or SlumpEd.

This wad is called helper marines, mind you. ;)
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XutaWoo
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Re: Helper Marine [Release]

Post by XutaWoo »

Or just use summonfoe.
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Grymmoire
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Re: Helper Marine [Release]

Post by Grymmoire »

Well... that's just the problem, after removing the friendly tags so that they could be used as monsters, they were still friendly when spawned from the teleporter. I wanted to use the teleporter as an 'enemy reinforcements' type monster.
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Mr.Green
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Re: Helper Marine [Release]

Post by Mr.Green »

Sorry from this obvious bumb,but I would have another request ; baseball marine.
I know it can sound very hard to edit,but would you have a try,Xim? :mrgreen:
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Xim
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Re: Helper Marine [Release]

Post by Xim »

I dunno. Maybe. Might be fun to make a zombie out of that actually. But that's still a maybe.
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Ghastly
... in rememberance ...
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Re: Helper Marine [Release]

Post by Ghastly »

Xim wrote:I dunno. Maybe. Might be fun to make a zombie out of that actually. But that's still a maybe.
Could go well with Toenail's Segway Zombie. :P
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Ethril
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Re: Helper Marine [Release]

Post by Ethril »

Segway Zombies with baseball bats?
Why do I suddenly fear for the safety of my mailbox? :(
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Xim
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Re: Helper Marine [Release]

Post by Xim »

Bump.

I made a quick little update with new graphics for the minigunner and the bazooka guy (not rocket launcher, but it looks like a shoulder mounted version of the doom one). Download in the first post.
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Ghastly
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Re: Helper Marine [Release]

Post by Ghastly »

Erm, why did you paste the first post of the Marine Skins thread...? :nope:

Edit: BoldEnglishman removed the post. Nevermind. XD
Last edited by Ghastly on Sat Nov 28, 2009 9:30 am, edited 1 time in total.
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