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ZDoom: LSC Weapons pack V3 Ready for Download!

PostPosted: Tue Feb 10, 2009 11:12 am
by Lolo_is_cool
THE V3 is Ready for the Download :D
Weapons:
-painkiller
-Motobike
-Pistol
-flaregun
-HL2 Magnum (new hands)
-Q4Shotgun
-BloodSawedoff
-Painkiller Shotgun (new version)
-Q3Machinegun (from insanweaps.wad modified the consumation of the ammo)
-Q2Nailgun (new sprites)
-Painkiller Assault rifle
-M60
-FlakCannon
-Rocketlauncher
-flameDestroyer
-plasmaRifle
-Duke64 Plasma loader
-Q2 railgun
-Serpentstaff
-BFGZero
-Q4 Dark matter Cannon (mah dear :wub: )
-PowerStaff
-Soulcube

New Features:
-New HUD (WIP for now) :P
-More gibs
-Painkiller Demon Mode
-Caleb sprites specialized when you have the motobike
-Painkiller Souls (green, red, gold, red-green)
-The Player can have over 200 HP

I hope you like the job ^^: http://www.mediafire.com/download.php?ym5igewniy0

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New: the New Beta is now available :D
Download: http://www.mediafire.com/download.php?yydzolzhmkz
Added new weapons in every weapon class;
for the first time painkiller weapons were added on a Doom wad; (no, not really :lol: )
Don't worry about the Devastator, that's just a try;

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Okay guys. I started this project time ago (exactly the last time i logged in on the forums). This weapon pack (beta for now) wants to reproduce some existing weapons in other games (blood, Quake 2 etc.) and to create some new stuff.... I release here for now the beta, so you can enjoy what i made :D
Remember, almost all weapons sprites are made by me (or ripped from other games :P)
DOWNLOAD: http://www.mediafire.com/download.php?kyw2myndyne
SCREENIES:
Spoiler:


Enjoy :wink:

-thiny93

Edit1: I added 6 new weapons :D
Edit2: i'll try to add Some Painkiller weapons... i don't promise anything though :geek:

EDIT3: okay, i have a problem... i can't find some good weapons to put on the Plasmarifle and BFG9000 class. if anyone has some stuff tell me please :D

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 11:21 am
by Amuscaria
I've not seen a couple of these sprites in circulation before.

@Last Screenshot: Rise, Chicken, Rise!

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 11:35 am
by Lolo_is_cool
Eriance wrote:I've not seen a couple of these sprites in circulation before.

@Last Screenshot: Rise, Chicken, Rise!


Some sprites are from Powerslave, some from Blood, some 3D rips, and some are already existing sprites modified by me :)

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 1:14 pm
by Imp Hunter
Overpower, but cool!!

I loved the Serpent Staff :D

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 2:02 pm
by Lolo_is_cool
Imp Hunter wrote:Overpower, but cool!!

I loved the Serpent Staff :D


the actual weapon is from Powerslave :)

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 2:13 pm
by TypeSaucy
what i think is overpowered is the staff that acts like the hell-heaven hand from AEod. i like the Q2Railgun, but it a bit slower than the real deal. well i know its a beta, just reporting what needs to get fixed or other.

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 4:44 pm
by Lolo_is_cool
X-CrAzYkOoL-X wrote:what i think is overpowered is the staff that acts like the hell-heaven hand from AEod. i like the Q2Railgun, but it a bit slower than the real deal. well i know its a beta, just reporting what needs to get fixed or other.

Already working :D

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 5:10 pm
by Imp Hunter
Hey, most part of weapons hasn't "Decaldef" :|

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 5:42 pm
by Lolo_is_cool
Imp Hunter wrote:Hey, most part of weapons hasn't "Decaldef" :|

Did you read the title??
BETA! :lol:

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Tue Feb 10, 2009 7:50 pm
by DavidB1000
The last screenshot looks like you need to nuke the brightness a little. It makes his hands look brighter than the sun.
Also, White, lots of white. God Mode white...
Seriously, ow, my eyes. The goggles, they do nothing. :)
Other than that, it looks good. I'll give it a run later through HR.

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Wed Feb 11, 2009 10:42 am
by MONKET
Finally, a Blood shotgun that acts like the real deal

Great Job

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Wed Feb 11, 2009 1:58 pm
by Lolo_is_cool
MONKET wrote:Finally, a Blood shotgun that acts like the real deal

Great Job


i'm glad you liked it :D

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Wed Feb 11, 2009 2:34 pm
by TypeSaucy
i could use the blood weapons you added in. and the Q2Railgun.
since i have Q2 myself, i think the railgun is a bit faster than the real deal. where did you get the sprites of the staff that acts like the Hell-Heaven Hand?

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Wed Feb 11, 2009 2:40 pm
by Lolo_is_cool
X-CrAzYkOoL-X wrote:i could use the blood weapons you added in. and the Q2Railgun.
since i have Q2 myself, i think the railgun is a bit faster than the real deal. where did you get the sprites of the staff that acts like the Hell-Heaven Hand?

i got it from powerslave.. same for the pistol and the serpent staff

Re: [WIP] LSC Weapons pack for ZDoom (beta)

PostPosted: Wed Feb 11, 2009 4:35 pm
by DavidB1000
Well, likes I said, looks good, but are you going to fix the very bright white on the marine hands with that weapon? Or do I need sunglasses to play this mod. :)
I'm not totally joking, it's really bright.