ZDoom: LSC Weapons pack V3 Ready for Download!

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby TypeSaucy » Wed Feb 18, 2009 3:22 pm

Lolo_is_cool wrote:@X-CrAzYkOoL-X
lol, not really... Dudukrazy made it already. it changes skin when the player takes a "portable" spaceship. personally, i think that his mod is better than mine :)
also, it would be funny to have a motobike to use going around doom maps and killing demons just accelerating aginst them :lol:
and caleb on a motobike.... who ever saw him on a motobike XD??


i was kinda talking about the pick-up thing, not randomizing the classes.
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby Lolo_is_cool » Wed Feb 18, 2009 3:50 pm

@X-CrAzYkOoL-X
i know =)
i don't need to change class to make the motobike sequence, i just put in the player's devorate the command "jumpifinventory" that when you have the bike, it goes on the section where caleb is on the motobike, got it?? :D

@DavidB1000
I put bug between """""""" """""""" because you're the only one who has this "problem". i have nothing to fix on the 2nd version about the RazorJack, because it works perfectly!
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby DavidB1000 » Wed Feb 18, 2009 4:47 pm

Well, it doesn't for me. And since the General forum is dead, I can't seem to get anyone to explain to me how the hell the thing crashes on me. :(
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby TypeSaucy » Wed Feb 18, 2009 4:49 pm

Lolo_is_cool wrote:@X-CrAzYkOoL-X
i know =)
i don't need to change class to make the motobike sequence, i just put in the player's devorate the command "jumpifinventory" that when you have the bike, it goes on the section where caleb is on the motobike, got it?? :D

thats excacly what i was talking about! its like you can read my mind or something. :P
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby Lolo_is_cool » Wed Feb 18, 2009 5:04 pm

@X-CrAzYkOoL-X
yep, something like that :lol:
do you remember the flame staff from Hexen2?
well, i used AEOD's sprites, adding the caleb hand and the result is absolutely awesome :D
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby TypeSaucy » Wed Feb 18, 2009 5:23 pm

hey you mind if i take a good look on it?
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby DavidB1000 » Wed Feb 18, 2009 5:43 pm

CaptainToenail says it might be a dodgy infinite loop in the coding for the weapon. Can you post the code for the weapon either in this topic, or the one I created in the General Forum? Because i really want to play this mod. :(
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby Lolo_is_cool » Wed Feb 18, 2009 5:52 pm

Here's the screen of the sprites: (i also added Caleb hands to the Magnum so, now we don't have other kind of hands anymore :D )
Image


And Here's the code:
Code: Select allExpand view
ACTOR RazorJack : Weapon replaces chainsaw
{
   Weapon.AmmoType2 "Bladeammo"
   Weapon.AmmoGive2 5
   Weapon.AmmoUse2 1
   +MELEEWEAPON
                    Weapon.SelectionOrder 30
   Inventory.PickupSound "misc/w_pkup"
   Scale 0.5
   Inventory.PickupMessage "You got a Razor Jack!"
   Obituary "%o was cut down to size by %k's razor jack."
   States
   {
   Spawn:
   NULL A 0 A_SpawnItem("Bladeammo")
      RR01 A -1
      Goto Spawn+1
   Ready:
      RR01 B 1 A_WeaponReady
      Loop
   Deselect:
      RR01 B 1 A_Lower
      NULL AA 0 A_LOWER
      Loop
   Select:
      RR01 B 1 A_Raise
      NULL AA 0 A_RAISE
      Loop
   Fire:
      RR01 IJKLX 1
      Hold:
      RR01 A 0 A_PlaySound("weapons/sawrevup")
      RR01 YMNOPQRSTUVWZ 1 A_CustomPunch(2, 0, 0, "SawPuff", 100)
      SAW3 G 0 A_PlaySound("weapons/sawrevdown")
      RR01 XLKJI 1
      NULL A 0 A_ReFire
      Goto Ready
      Hold:
      RR01 A 0 A_PlaySound("weapons/sawful2")
      RR02 ABC 1 A_CustomPunch(2, 0, 0, "SawPuff", 100)
      SAW3 G 0 A_PlaySound("weapons/sawrevdown")
      NULL A 0 A_ReFire
      Goto ready
   AltFire:
      RR01 B 3 A_PlayWeaponSound("gun/razor")
      RR01 B 0 A_FireCustomMissile("Blade", 0, 1, 0, 5)
      RR01 CDEF 1 ACS_Execute(851,0,7,random(-4,4),0)
      RR01 EDC 1 ACS_Execute(851,0,-7,random(-4,4),0)
      RR01 JH 3
      RR01 D 0 A_ReFire
      goto Ready
   }
}

Everything's all right on the code.... :|
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby DavidB1000 » Wed Feb 18, 2009 7:51 pm

Well, giving myself the ammo doesn't cause a problem. So, I really don't know why it doesn't work. :(
Maybe that -1 does something wrong.
I swear, the error message Code: C0000005 (Access Violation - tried to read address 00000004)
Address: 004072F3 makes me wonder what exactly it's doing. Also, everytime I start a game, or load a save, I get this message. Could not fine autoloaded ACS library default.
Maybe that's causing something to mess up.
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby Lolo_is_cool » Thu Feb 19, 2009 1:40 am

I don't know david.. i Really don't know... :|
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby Mr.Green » Thu Feb 19, 2009 2:37 am

Maybe David should download the latest ZDoom/GZDoom version. :|
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby TypeSaucy » Thu Feb 19, 2009 7:44 am

Mr.Green wrote:Maybe David should download the latest ZDoom/GZDoom version. :|

well, he said he already downloaded the latest version of gzdoom or gzdoom SVN. :P
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby Lolo_is_cool » Thu Feb 19, 2009 8:17 am

David's pc is f****d up XD (lol, joke)

@X-CrAzYkOoL-X
so, what do you think of the sprites? are they good? :)
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby TypeSaucy » Thu Feb 19, 2009 8:52 am

the sprites, not bad, not bad at all, thiny. :thumb:
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike

Postby Mr.Green » Thu Feb 19, 2009 10:31 am

Lolo_is_cool wrote:@X-CrAzYkOoL-X
so, what do you think of the sprites? are they good? :)

Although I'm not Crazycool,I'd say that you're used a little bit too much 3D-rips.For example,you could use Doomero's D3-Weapons's Machinegun in SMG instead of the 3D rip machinegun.Otherwise I agree with Crazykool. :)
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