[WIP] Extreme Measures (Doom Through Time Alpha on Pg. 13!)

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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby JimmyJ » Sat Jun 11, 2011 3:27 pm

Marty Kirra wrote:You can expect this to work with pretty much any level set that doesn't involve custom weapons and such. :)

Great to hear! Can't wait to learn more about this fancy new thing.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby TheMistress » Sat Jun 11, 2011 3:46 pm

Marty Kirra wrote:
marble wrote:What can we expect from this new thing mod you are making?

Expect the see your favorite Doom marines (those guys that are in Doom Through Time will make their first canonical appearance story-wise), and expect public betas.

I love you for that o__o <3.
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Re: [WIP] Marty's Mods (Currently: Extreme Measures [Pg. 13]

Postby Cardboard Marty » Sun Dec 09, 2012 11:51 pm

"Extreme situations require Extreme Measures."

Image
Spoiler:

More info coming VERY soon! I promise!
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Postby XutaWoo » Mon Dec 10, 2012 12:13 am

... Wasn't that the mod of weasel's that had the shovel and the reskinned Bloodscourge and the robot enemies replacing the mid-tier peeps?

I honestly can't remember. :P

EDIT: HEY LOOK THAT'S THE MOD YOU'VE BEEN WORKING ON SINCE FOREVER NOW ISN'T THAT SWELL

tl;dr: doy i really should've know it was
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Postby TheLightBad96 » Mon Dec 10, 2012 2:10 am

That looks more kickass than the original
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Postby wildweasel » Mon Dec 10, 2012 8:31 am

XutaWoo wrote:... Wasn't that the mod of weasel's that had the shovel and the reskinned Bloodscourge and the robot enemies replacing the mid-tier peeps?

Mm-hmm! Seems like forever ago that I told him he could work on the remake of that. I do look forward to the results! =P
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Postby Hellstorm Archon » Mon Dec 10, 2012 8:46 am

Oh, so that's where you've been. :)
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Postby insightguy » Mon Dec 10, 2012 9:38 am

FINA_FRIKING_LY!!!! Everything that seems to have been slacked off has somehow been revived recently, is there an arch vile in the house?
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.

Postby Cardboard Marty » Tue Dec 11, 2012 11:57 pm


"Say hello to the 'Rising Judgment' pistol."

Not much to say here, but I didn't want to leave you guys with a logo and a screenshot and call it a day. Some notes!
  • This is the new starting weapon. The original rifle will be picked up fairly early on however.
  • This pistol will reload after twelve shots, so you can't go too crazy on full-auto (it's a pain to do that anyway)
  • As stated in the video, firing faster will make you more inaccurate (though it isn't implemented yet)!

As a planned feature, this weapon will have something mimicking an iron sights mode, which doubles the chance of getting an enemy to go into it's pain state! Of course, with the added bonus of the pistol being more accurate.

I promise I'll have more in the future to show, which includes old friends, new friends, new strangers, and creepy acquaintances!
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Postby Cardboard Marty » Wed Dec 19, 2012 8:56 am

Guys! Don't all go saying things at once!

I'm hard at work (cough) on working on Extreme Measures in-between working on my festivus present for the community. Lot's of new things are coming that you should be excited about! But, I have a question for you guys!

While I'm trying to maintain the balance of Doom (although I'm probably gonna do a terrible job at it), I'm looking for some suggestions on how to make the Cyberdemon more boss-like. I was wanting to give him a couple different attacks, and I'm up for any ideas you guys may have. I'll look into the Spider Mastermind a little bit later, because I hate that thing. Stay tuned in the mean time for an awesome announcement when I actually have something awesome to announce!

Spoiler: "Hey, progress!"
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Postby Zombieguy » Wed Dec 19, 2012 10:12 am

This looks different. I'll be watching this. :D
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Postby .+:icytux:+. » Wed Dec 19, 2012 10:20 am

That is a cool looking muzzle flash...
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Postby TiberiumSoul » Wed Dec 19, 2012 11:02 am

for the cyberdemon i would suggest a weapons platform instead of just a rocketlauncher IE Rocket/Nade launcher an a minigun mounted underneath
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Postby TheLightBad96 » Thu Dec 20, 2012 7:41 am

TiberiumSoul wrote:for the cyberdemon i would suggest a weapons platform instead of just a rocketlauncher IE Rocket/Nade launcher an a minigun mounted underneath


can we also give the cyber some attacks with the weaponless arm like some heavy duty fireball that would cause 70-200 damage with splash damage of 1-128 depending on how far away from the explosion. :idea:
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Postby Blue Shadow » Thu Dec 20, 2012 8:55 am

The monster already does that with rockets. I don't see the point in giving it another attack that is similar.
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