Page 12 of 14

Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Posted: Wed Feb 03, 2010 11:01 am
by Mr.Green
Hmmm...whats that 4th guy near the Doom?

Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Posted: Wed Feb 03, 2010 11:47 am
by chronoteeth
Awe, I wish doomguy still kept his original tan gloves. Now his just looks too much like crash's

Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Posted: Thu Feb 18, 2010 7:06 am
by TheMistress
Is doom trough time still being worked on?Or is it abandoned D:??

Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Posted: Thu Feb 18, 2010 9:06 am
by TheDarkArchon
TheMistress wrote:Is doom trough time still being worked on?Or is it abandoned D:??
Jesus H Christ, it's only been 15 days since the last update.

Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Posted: Thu Feb 18, 2010 11:24 am
by Cardboard Marty
Still being worked on amigo. I'm in the process of getting a voice actor for Crash, but otherwise nothing notable as been happening. Sorry guys.

Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Posted: Thu Feb 18, 2010 12:12 pm
by TheMistress
Marty Kirra wrote:Still being worked on amigo. I'm in the process of getting a voice actor for Crash, but otherwise nothing notable as been happening. Sorry guys.
ooh i hope you find a voice actor for her :3

Re: [WIP] Marty's Mods (Currently: Something New?)

Posted: Thu Jun 09, 2011 6:03 am
by Cardboard Marty
...?

Image
Spoiler:

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Fri Jun 10, 2011 4:37 pm
by ox0MilkMan0xo
Cool text bro....wheres the story?

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Fri Jun 10, 2011 6:22 pm
by wildweasel
ox0MilkMan0xo wrote:Cool text bro....wheres the story?
Cool first post, bro.

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Sat Jun 11, 2011 12:04 pm
by marble
What can we expect from this new thing mod you are making?

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Sat Jun 11, 2011 1:58 pm
by wildweasel
It will be a mod.

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Sat Jun 11, 2011 2:17 pm
by TheMistress
wildweasel wrote:It will be a mod.
;O! You Sir, are too smart.

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Sat Jun 11, 2011 2:45 pm
by Cardboard Marty
ox0MilkMan0xo wrote:Cool text bro....wheres the story?
Heya John! The story will be released here in a couple days in a neato cool way, along with a brief overview of what exactly this is!
marble wrote:What can we expect from this new thing mod you are making?
Plenty of things! You can expect the gameplay to be similar to WWHC-Diaz and Hernandez, except a bit more arcadey. Expect the see your favorite Doom marines (those guys that are in Doom Through Time will make their first canonical appearance story-wise), and expect public betas. :) Somethings I have planned are Skulltag support, which it seems like nobody else cares to do, however there will likely be a specific Skulltag edition of the mod. But I'm getting ahead of myself. :)
TheMistress wrote:;O! You Sir, are too smart.
Indeed. :?
wildweasel wrote:It will be a mod.
Lastly, you can expect this too. :roll:

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Sat Jun 11, 2011 2:52 pm
by JimmyJ
Is the mod going to work with all (or most, at least) level wads, or is it going to be stuck with it's own? If you don't mind answering, of course.

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Posted: Sat Jun 11, 2011 3:02 pm
by Cardboard Marty
You can expect this to work with pretty much any level set that doesn't involve custom weapons and such. :)