[WIP] Extreme Measures (Doom Through Time Alpha on Pg. 13!)

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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Postby Mr.Green » Wed Feb 03, 2010 11:01 am

Hmmm...whats that 4th guy near the Doom?
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Postby chronoteeth » Wed Feb 03, 2010 11:47 am

Awe, I wish doomguy still kept his original tan gloves. Now his just looks too much like crash's
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Postby TheMistress » Thu Feb 18, 2010 7:06 am

Is doom trough time still being worked on?Or is it abandoned D:??
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Postby TheDarkArchon » Thu Feb 18, 2010 9:06 am

TheMistress wrote:Is doom trough time still being worked on?Or is it abandoned D:??


Jesus H Christ, it's only been 15 days since the last update.
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Postby Cardboard Marty » Thu Feb 18, 2010 11:24 am

Still being worked on amigo. I'm in the process of getting a voice actor for Crash, but otherwise nothing notable as been happening. Sorry guys.
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Postby TheMistress » Thu Feb 18, 2010 12:12 pm

Marty Kirra wrote:Still being worked on amigo. I'm in the process of getting a voice actor for Crash, but otherwise nothing notable as been happening. Sorry guys.

ooh i hope you find a voice actor for her :3
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Re: [WIP] Marty's Mods (Currently: Something New?)

Postby Cardboard Marty » Thu Jun 09, 2011 6:03 am

...?

Image

Spoiler:
Last edited by Cardboard Marty on Sun Dec 09, 2012 11:52 pm, edited 1 time in total.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby ox0MilkMan0xo » Fri Jun 10, 2011 4:37 pm

Cool text bro....wheres the story?
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby wildweasel » Fri Jun 10, 2011 6:22 pm

ox0MilkMan0xo wrote:Cool text bro....wheres the story?

Cool first post, bro.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby marble » Sat Jun 11, 2011 12:04 pm

What can we expect from this new thing mod you are making?
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby wildweasel » Sat Jun 11, 2011 1:58 pm

It will be a mod.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby TheMistress » Sat Jun 11, 2011 2:17 pm

wildweasel wrote:It will be a mod.

;O! You Sir, are too smart.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby Cardboard Marty » Sat Jun 11, 2011 2:45 pm

ox0MilkMan0xo wrote:Cool text bro....wheres the story?

Heya John! The story will be released here in a couple days in a neato cool way, along with a brief overview of what exactly this is!

marble wrote:What can we expect from this new thing mod you are making?

Plenty of things! You can expect the gameplay to be similar to WWHC-Diaz and Hernandez, except a bit more arcadey. Expect the see your favorite Doom marines (those guys that are in Doom Through Time will make their first canonical appearance story-wise), and expect public betas. :) Somethings I have planned are Skulltag support, which it seems like nobody else cares to do, however there will likely be a specific Skulltag edition of the mod. But I'm getting ahead of myself. :)

TheMistress wrote:;O! You Sir, are too smart.

Indeed. :?

wildweasel wrote:It will be a mod.

Lastly, you can expect this too. :roll:
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby JimmyJ » Sat Jun 11, 2011 2:52 pm

Is the mod going to work with all (or most, at least) level wads, or is it going to be stuck with it's own? If you don't mind answering, of course.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Postby Cardboard Marty » Sat Jun 11, 2011 3:02 pm

You can expect this to work with pretty much any level set that doesn't involve custom weapons and such. :)
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