GVHv2 - Beta 7 Released!

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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 12:21 pm

haha that would be funny as heck. I thought of the same thing actually, with a dummy for the creeper, and have on of my friends have it latched to his head and being all AAAAAAH GET IT OFF MEEEE

Anyway, if I finish the creeper class I'll make a video showing them all off.
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Re: [WIP again] Ghouls versus Humans

Postby Unknown_Assassin » Thu Sep 04, 2008 12:44 pm

For the Jetpack you could use this marine's flame tank as a base for the jetpack:
Image

or

use the Strife mech's back as a base for the jetpack.

Image

-or-

You could say a marine is in the mech suit and have it fly.
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Re: [WIP again] Ghouls versus Humans

Postby .+:icytux:+. » Thu Sep 04, 2008 1:09 pm

Cutmanmike wrote:haha that would be funny as heck. I thought of the same thing actually, with a dummy for the creeper, and have on of my friends have it latched to his head and being all AAAAAAH GET IT OFF MEEEE


haha, exactly, it would be helluva fun. but i would probably not dare to shoot in the forest when its dark xD
iv probably watched too much of indymoguls backyard fx's.

http://www.youtube.com/watch?v=jEfud-EpAd4

seeing how to make theese cheap fx's is so fun :D
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 1:26 pm

Unknown_Assassin wrote:Image


Where can I get the full rotations for this dude?
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Re: [WIP again] Ghouls versus Humans

Postby Unknown_Assassin » Thu Sep 04, 2008 1:29 pm

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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 2:03 pm

Thanks.

All 3 ghoul classes are done. ST doesn't allow demo recording, which is a shame because I wanted to do some funky video. I guess I could play with zdoom's bots (EWWWWW)
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Re: [WIP again] Ghouls versus Humans

Postby Enjay » Thu Sep 04, 2008 2:17 pm

Unknown_Assassin wrote:this marine
Image

That's not a marine. It's an Incanese flame thrower guy. ;) I think I used him in Overlord and Burghead. There is a marine variant somewhere (which is where I got the fuel tank from). I think it may have been in the MRW or the Humans RW.
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 2:21 pm

Video not coming soon as it seems to be a problem trying to get bots to stay as the human class rather than being jitterskull and not knowing how to move :(
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Re: [WIP again] Ghouls versus Humans

Postby Demolisher » Thu Sep 04, 2008 2:29 pm

bool PlayerIsBot (int playernumber)
Code: Select allExpand view
If( PlayerIsBot(PlayerNumber) == True )
{
   DontTurnIntoJitterSkull();
}
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 2:56 pm

haha and what would that function be exactly? No chaning classes in game remember :(
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Re: [WIP again] Ghouls versus Humans

Postby Demolisher » Thu Sep 04, 2008 3:03 pm

int MorphActor (int tid, [str playerclass, [str monsterclass, [int duration, [int style, [str morphflash, [str unmorphflash]]]]]])
Code: Select allExpand view
MorphActor ( Tid,"class","mons class", 9999999999999999999999999999999999999999999999999,0,"","");


Important note: the optional arguments are for the moment not optional due to a limitation in the current implementation of ACC. As a workaround, please treat all optional arguments to MorphActor as mandatory until the problem is resolved. Specify 0 for unused integer arguments and "" for unused string arguments. (This Wiki entry will be amended when the problem has been resolved.)
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Re: [WIP again] Ghouls versus Humans

Postby Cutmanmike » Thu Sep 04, 2008 5:23 pm

I couldn't do it but it's okay, I don't want to tease people anyway ;)

Btw I have a bit of a dilema. Sjas screams, so that's okay no HUD sprite required there. Jitterskull charges, again no hud sprite needed. The creeper on the other hand needs some kind of identification to be able to tell when he's attacking (it's silent), maybe his arms?

Does anyone know if there's any hud sprites for some hands, preferably with arms visible? Maybe reaching out for something? The closest I've got is the hexen mage hands but meh... Anyone know of such sprites?
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Re: [WIP again] Ghouls versus Humans

Postby Phucket » Thu Sep 04, 2008 6:07 pm

I'm not too good when it comes to editing sprites, but you could have someone recolor the burnt hands from Power Slave. The only problem I can really see with this is that the arms are a bit beefy for the creeper
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Re: [WIP again] Ghouls versus Humans

Postby ALIENwolve » Thu Sep 04, 2008 6:49 pm

Phucket wrote:I'm not too good when it comes to editing sprites, but you could have someone recolor the burnt hands from Power Slave. The only problem I can really see with this is that the arms are a bit beefy for the creeper
A recolor to be a bit more pale should be easy.
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Re: [WIP again] Ghouls versus Humans

Postby Unknown_Assassin » Fri Sep 05, 2008 12:53 am

For enhancing the Creeper, perhaps you could give it a charge attack (maybe an alt. attack (haven't played the mod)).
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