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Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 6:59 am
by Cutmanmike
No but machima would certainly be possible
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 7:16 am
by Phobus
I think, if you want classes for humans, you should have one that's much faster than the others but can't jump and one which jumps a lot higher than the others but is slower, and then a standard one. These make for different degrees of evasion whilst keeping weapon loadouts the same.
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 7:25 am
by Cutmanmike
That wouldn't make much sense unless he had I dunno, springy shoes? I can't imagine a heavy weapon dude carrying massive guns jumping up like a frog
Although, maybe a jetpack marine?
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 7:26 am
by Captain Ventris
Cutmanmike wrote:Although, maybe a jetpack marine?
That.
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 7:34 am
by Cutmanmike
Find me sprites of a marine with a jetpack and you got a deal
Edit: Duke nukem doesn't count!
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 7:40 am
by .+:icytux:+.
well, iv seen a flamethrower marine with gass tanks on his back, that could be a good base for a jetpack marine
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 7:41 am
by Cutmanmike
Show me yo sprites!
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 7:58 am
by .+:icytux:+.
heres a preview.
heres the whole file with all of the sprites.
it isn't a marine i see. but it isn't such a big deal i hope.
atleast you could only copy the "jetpack". and attach it to a ordinary marine.
http://www.speedyshare.com/218796608.html
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 8:03 am
by Cutmanmike
Hmm yeah he looks a bit silly. Maybe I'll use him as a last resort.
Is there any other flying marines?
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 8:15 am
by .+:icytux:+.
Cutmanmike wrote:Hmm yeah he looks a bit silly. Maybe I'll use him as a last resort.
Is there any other flying marines?
from what iv seen. only in huge planes or robots that fly
[EDIT] but actually. you could use a normal marine. but make the player spawn "fire" under him
so it looks like he somewhat has a jetpack.
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 8:23 am
by Cutmanmike
Then he'd look like he just ate a vindaloo.
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 8:25 am
by Captain Ventris
Cutmanmike wrote:Then he'd look like he just ate a vindaloo.
Well hey, you have an explanation now!
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 8:28 am
by Cutmanmike
Seriously though I need something to show that they're different.
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 11:57 am
by Cutmanmike
Well holy hell on a stick, Jitterskull is hard to get used to. VERY hard. I'll have to make him uber good in every other department to even it out!
I might make a video of how hard it is to get used to him
Re: [WIP again] Ghouls versus Humans
Posted: Thu Sep 04, 2008 12:17 pm
by .+:icytux:+.
Cutmanmike wrote:I might make a video of how hard it is to get used to him
DO IT!
is there gonna be a movie about this?
im really into filming movies
so i might even try making a ghoul movie with my friends. theres a very spooky forest here and id really like to experiment with computer editing movies.
don't expect anything tho xD